Search found 34 matches

by ShotgunNinja
Sat Sep 25, 2010 8:13 pm
Forum: User Contributions
Topic: nglVideo - an alternative to videoGL (update 2/17/11)
Replies: 17
Views: 19822

Re: nglVideo - an alternative to videoGL (includes source)

Argh... My college has blocked MediaFire because of people pirating stuff via file-sharing sites. Any chance of letting me export the SVN or whatever else you use once the fixes are done? I really want to see how you manage the VRAM bank selection and texture palette allocation, as I've been trying ...
by ShotgunNinja
Sat Sep 25, 2010 7:50 pm
Forum: DS Development
Topic: VideoGL
Replies: 4
Views: 2329

Re: VideoGL

There's been an update, which includes the addition of glFog().

Announcement thread for the update (from 9/22/2010):
http://devkitpro.org/viewtopic.php?f=13&t=2222
by ShotgunNinja
Sat Sep 25, 2010 7:40 pm
Forum: Announcements
Topic: libnds 1.4.6, default arm7 0.5.16, dswifi 0.3.13
Replies: 1
Views: 4157

Re: libnds 1.4.6, default arm7 0.5.16, dswifi 0.3.13

Fantastic, another quality release from WinterMute. Can't wait to get back to work!
by ShotgunNinja
Wed Sep 22, 2010 4:43 pm
Forum: DS Development
Topic: grit
Replies: 2
Views: 4519

Re: grit

Huh... Are you sure you're attaching the correct .grit file, and looking at the right header? You do have it set to generate a bitmap. Also, have you done a devkitPro auto-update recently? IIRC, there was an update to grit a short while ago which changed some things... The Tiles and TilesLen might j...
by ShotgunNinja
Wed Sep 22, 2010 4:15 pm
Forum: maxmod
Topic: SFX only plays static
Replies: 5
Views: 4673

Re: SFX only plays static

All right, my apologies, I meant the suite of libraries accompanying it, namely libnds/maxmod. And thanks, that answered my question perfectly.
by ShotgunNinja
Tue Sep 14, 2010 1:54 am
Forum: maxmod
Topic: SFX only plays static
Replies: 5
Views: 4673

Re: SFX only plays static

A bit off topic, but in response to WinterMute's answer, IS there a way to play stereo sound on the DS? Obviously there are games which DO, but how exactly would this be done via devkitPro, if it is even possible?
by ShotgunNinja
Tue Sep 14, 2010 1:50 am
Forum: DS Development
Topic: Translucent texture and grit
Replies: 6
Views: 7003

Re: Translucent texture and grit

Wow, that's an interesting tool, and it would come in extremely handy. Unfortunately, due to me being back at school, I don't have the time to fool with it now... But still, I wasn't aware that an A5I3/A3I5 image format existed in libnds... Am I misreading this, is this a new addition, or have I jus...
by ShotgunNinja
Mon Sep 06, 2010 7:04 pm
Forum: DS Development
Topic: Makefile
Replies: 4
Views: 2935

Re: Makefile

Sweet! I'd like to see your project when it's finished/near-finished. I'm planning on doing the same thing for my senior proj.
by ShotgunNinja
Tue Aug 31, 2010 4:24 pm
Forum: devkitPPC
Topic: C++ Game Error
Replies: 6
Views: 5237

Re: C++ Game Error

I like the Deitel series. I still carry around the ancient tome "C++ How To Program, 2nd Edition" by Deitel, but I think they're up to 7th Ed. now. Or you could use the book written by the guy who is attributed with the creation of C++, Bjarne Stroustrup. It's called "The C++ Programming Language: S...
by ShotgunNinja
Tue Aug 31, 2010 4:05 pm
Forum: DS Development
Topic: My game crashes using a mod file and JPGs
Replies: 6
Views: 3693

Re: My game crashes using a mod file and JPGs

Sweet! Don't you love being able to put the blame on the end-user for the program not functioning correctly? I know I do. :roll: