I'm actually running into this same problem. i hadn't updated devkitpro in a while but the version i had came with programmers notepad.
i had errors trying to update so i did a fresh install. now games I'm building & the examples are all white screen on dsmume. seem to work on no$gba.
Search found 53 matches
- Fri Dec 13, 2024 3:07 am
- Forum: DS/DSi Development
- Topic: None of the examples work. Only white screen.
- Replies: 4
- Views: 17978
Re: None of the examples work. Only white screen.
- Mon May 26, 2014 11:27 pm
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
@wintermute: thanks that appears to work. o.O
sorry i noticed the teapot.bin wasn't in the folder after uploading it.
i wasn't sure how to replace the tile in that post tho? after a certain amount of time can't edit it.
"nitroFSInit(NULL);" was what i was missing it seems.
& i have very huge header ...
sorry i noticed the teapot.bin wasn't in the folder after uploading it.
i wasn't sure how to replace the tile in that post tho? after a certain amount of time can't edit it.
"nitroFSInit(NULL);" was what i was missing it seems.
& i have very huge header ...
- Thu May 22, 2014 6:01 am
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
well still no luck guys. i moved the FILE part form the loop
- Tue May 20, 2014 9:24 pm
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
here is a source im testing.
https://drive.google.com/file/d/0B6Mt0n ... sp=sharing
https://drive.google.com/file/d/0B6Mt0n ... sp=sharing
- Tue May 20, 2014 6:57 pm
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
hmm still nothing with desmume i get a black screen, with nocashgba i get invalid gx command popups.
heres a screencap.
https://lh4.googleusercontent.com/-__dVHGZDEkE/U3uXTrXeoMI/AAAAAAAACCU/_qnKsVYohIA/w957-h521-no/Capture.PNG
& heres another with the code moved around
https://lh5 ...
heres a screencap.
https://lh4.googleusercontent.com/-__dVHGZDEkE/U3uXTrXeoMI/AAAAAAAACCU/_qnKsVYohIA/w957-h521-no/Capture.PNG
& heres another with the code moved around
https://lh5 ...
- Tue May 20, 2014 12:14 am
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
so how would i fix this? i'm puzzled at the moment.
- Thu May 15, 2014 8:03 am
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
The question how do I load the .bin models converted with nds model exporter.exe.
The problem is when I boot the game an error says glCallList is null.
The problem is when I boot the game an error says glCallList is null.
- Sat May 10, 2014 8:19 pm
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
Re: loading .bin models from nitrodir
bump? anyone?
- Tue May 06, 2014 3:45 pm
- Forum: DS/DSi Development
- Topic: loading .bin models from nitrodir
- Replies: 12
- Views: 21902
loading .bin models from nitrodir
hi i have been trying to find a way to load this .bin model "basiccubeX64.bin with nitrodir.
(basically a .x model converted with n"ds model exporter" to .bin)
here is the source im attempting with.
FILE *pFile; char * buffer; size_t dataInFile; long fileSize;
pFile = fopen("basiccubeX64.bin ...
(basically a .x model converted with n"ds model exporter" to .bin)
here is the source im attempting with.
FILE *pFile; char * buffer; size_t dataInFile; long fileSize;
pFile = fopen("basiccubeX64.bin ...
- Thu Apr 10, 2014 8:54 pm
- Forum: Announcements
- Topic: devkitARM release 42 and associated libraries.
- Replies: 5
- Views: 36564
Re: devkitARM release 42 and associated libraries.
awesome thanks. 
keep up the good work.
i enjoy seeing updates to libnds & devkitarm.

keep up the good work.
i enjoy seeing updates to libnds & devkitarm.