Search found 6 matches
- Mon Oct 18, 2010 10:12 pm
- Forum: Announcements
- Topic: libogc 1.8.4
- Replies: 6
- Views: 19911
Re: libogc 1.8.4
Ha! It's so exciting. I actually helped with something, neato! It was fun to make GX_GetVtxDescv. Awesome work on the fog too. That one had me just plain stumped!
- Sat Sep 04, 2010 6:53 am
- Forum: Bug Reports
- Topic: (libogc) hardware lights
- Replies: 25
- Views: 158153
Re: (libogc) hardware lights
I got the lesson 8 nehe to work by changing one thing:
GX_SetChanCtrl(GX_COLOR0A0,GX_ENABLE,GX_SRC_REG,GX_SRC_REG,GX_LIGHT0,GX_DF_CLAMP,GX_AF_NONE);
to this:
GX_SetChanCtrl(GX_COLOR0A0,GX_ENABLE,GX_SRC_REG,GX_SRC_REG,GX_LIGHT0,GX_DF_CLAMP,GX_AF_SPEC);
Works like butter. Mmmm.
...Also by ...
GX_SetChanCtrl(GX_COLOR0A0,GX_ENABLE,GX_SRC_REG,GX_SRC_REG,GX_LIGHT0,GX_DF_CLAMP,GX_AF_NONE);
to this:
GX_SetChanCtrl(GX_COLOR0A0,GX_ENABLE,GX_SRC_REG,GX_SRC_REG,GX_LIGHT0,GX_DF_CLAMP,GX_AF_SPEC);
Works like butter. Mmmm.
...Also by ...
- Wed Aug 11, 2010 2:09 am
- Forum: Gamecube/Wii Development
- Topic: Compiling libogc
- Replies: 2
- Views: 6558
Re: Compiling libogc
That did the trick! Thank you very much!
Now I have a different problem. I have my brand-new libogc in the right folders (using the "make install" command) and that worked like a charm. However, when I go to build a different project (for the Wii) that uses my new library, I get the following ...
Now I have a different problem. I have my brand-new libogc in the right folders (using the "make install" command) and that worked like a charm. However, when I go to build a different project (for the Wii) that uses my new library, I get the following ...
- Sun Aug 01, 2010 4:17 am
- Forum: Gamecube/Wii Development
- Topic: Compiling libogc
- Replies: 2
- Views: 6558
Compiling libogc
Hello, I would like to compile libogc, but I am having some trouble and I'm hoping that you can help. I tried to search the forum for an answer, but I could not find one. I have looked at this related topic: http://devkitpro.org/viewtopic.php?f=3&t=2069 , but what I am trying to do is compile libogc ...
- Sat Jun 26, 2010 2:57 am
- Forum: Gamecube/Wii Development
- Topic: Textures directly from files
- Replies: 8
- Views: 18875
Re: Textures directly from files
Maybe it doesn't know where to look? What if you put:
Have you tried converting it to a different image format? Maybe it's the "bmp".
Code: Select all
sd:/whatever.bmp
- Fri Jun 25, 2010 12:28 am
- Forum: Gamecube/Wii Development
- Topic: Display list isn't working
- Replies: 3
- Views: 6979
Re: Display list isn't working
The pastebin link doesn't seem to work for me. I am trying to go through the nehe tutorials myself and I would LOVE to hear how you solved the color issue (how can you change the colors for the display list?)