Search found 2 matches
- Sun Mar 11, 2012 9:32 pm
- Forum: Suggestions and Feedback
- Topic: devkitARM
- Replies: 2
- Views: 14027
Re: devkitARM
DevkitARM will never be as easy as SDL. ¿Why? Because the DS/GBA/etc are not PCs. You can't try to code the same way a very limited machine as a very powerful one. As simple as that. DS coding is not for beginners. You need to know how to code efficiently if you really want to do something good. If ...
- Thu Jul 08, 2010 8:17 pm
- Forum: Announcements
- Topic: devkitARM release 31
- Replies: 6
- Views: 23511
Re: devkitARM release 31
I detected problems with some examples in emulators (I haven't tested them in real hardware):
-keyboard examples,touch_area -> doesn't detect the stylus press.
-touch_look, lesson10, lesson10b, paletted_cube -> They crash on no$gba, desmume_dev says "fifo full".
-keyboard examples,touch_area -> doesn't detect the stylus press.
-touch_look, lesson10, lesson10b, paletted_cube -> They crash on no$gba, desmume_dev says "fifo full".