Search found 15 matches

by ENAY
Sun May 22, 2011 4:17 am
Forum: DS Development
Topic: Saving game data
Replies: 13
Views: 10075

Re: Saving game data

That's what I thought. I can only assume then it's because I am running in an emulator on the PC. It doesn't seem to matter what text string I put in there, whenever I call fopen the pointer is always null. No idea what's causing it but in the end I found it easier to just print the contents of the ...
by ENAY
Sat May 21, 2011 2:59 pm
Forum: DS Development
Topic: Saving game data
Replies: 13
Views: 10075

Re: Saving game data

Hi, Sorry to blatantly resurrect an old post but I am now experimenting with saving files and found this topic most useful. :) One thing I have noticed is that this code only works on a real DS but on a PC, nothing happens. I tried changing the code to "fopen("c:/savefile.sav","wb");" and nothing ha...
by ENAY
Fri Mar 04, 2011 9:54 am
Forum: DS Development
Topic: Music Streaming in real time?
Replies: 1
Views: 1613

Music Streaming in real time?

I am going to presume that since I haven't seen any homebrew programs using (well at least what I can tell) streaming audio files (or decoding directly from an .mp3 or .ogg etc) and graphics at the same that it isn't possible or suitable for real time games. I would suspect that the DS probably isn'...
by ENAY
Wed Feb 23, 2011 5:48 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Sorry about the delay. Urgent business came in over the weekend so I've been tied up on other things pretty much all week :( I will try glDeleteTexture later and see what happens. Thanks for that Relminator. Looks like I still have a lot to learn. Thanks for your interest Relminator :) I was only or...
by ENAY
Fri Feb 18, 2011 2:18 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Thanks Wintermute, :D That indeed worked, odd how before it worked with the parameters in reverse, I am using max mod library but that was always last. Anyway, thanks for that, it compiles ok now. It seems I always get beaten by the simplest of things. Well, I think this library is really good. Alth...
by ENAY
Fri Feb 18, 2011 9:40 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Well I am still having problems compiling. I get a lot of errors when it tries to create the .elf file. linking jss-ds.elf c:/devkitPro/libnds/lib\libgl2d.a(gl2d.o): In function `glScreen2D': gl2d.c:(.text+0x1b2): undefined reference to `glInit_C' gl2d.c:(.text+0x518): undefined reference to `glGlob...
by ENAY
Fri Feb 18, 2011 4:41 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Aaaah, no. That might explain everything ;) [edit]Updated! Looks like the GL2D library has changed a bit to do with pallettes so I need to modify my source code. By the way Relminator I've also just reminded myself of something, in the features list you mention that this library supports 'alpha' but...
by ENAY
Fri Feb 18, 2011 4:23 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

[snip]
by ENAY
Fri Feb 18, 2011 3:46 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Thanks man. I will take a look now. :)
by ENAY
Thu Feb 17, 2011 4:47 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 143841

Re: Easy GL2D

Hi guys, Wow, quite a few posts since I last posted here. Did you manage to find anything out Relminator? :) Well I have been using a workaround for now and as such things are going well, many thanks to you for making this useful library! :) I'm about 60% done on my game, my first attempt at program...