Search found 15 matches
- Sun May 22, 2011 4:17 am
- Forum: DS/DSi Development
- Topic: Saving game data
- Replies: 13
- Views: 19056
Re: Saving game data
That's what I thought. I can only assume then it's because I am running in an emulator on the PC. It doesn't seem to matter what text string I put in there, whenever I call fopen the pointer is always null. No idea what's causing it but in the end I found it easier to just print the contents of the ...
- Sat May 21, 2011 2:59 pm
- Forum: DS/DSi Development
- Topic: Saving game data
- Replies: 13
- Views: 19056
Re: Saving game data
Hi, Sorry to blatantly resurrect an old post but I am now experimenting with saving files and found this topic most useful. :) One thing I have noticed is that this code only works on a real DS but on a PC, nothing happens. I tried changing the code to "fopen("c:/savefile.sav","w...
- Fri Mar 04, 2011 9:54 am
- Forum: DS/DSi Development
- Topic: Music Streaming in real time?
- Replies: 1
- Views: 3256
Music Streaming in real time?
I am going to presume that since I haven't seen any homebrew programs using (well at least what I can tell) streaming audio files (or decoding directly from an .mp3 or .ogg etc) and graphics at the same that it isn't possible or suitable for real time games. I would suspect that the DS probably isn'...
- Wed Feb 23, 2011 5:48 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Sorry about the delay. Urgent business came in over the weekend so I've been tied up on other things pretty much all week :( I will try glDeleteTexture later and see what happens. Thanks for that Relminator. Looks like I still have a lot to learn. Thanks for your interest Relminator :) I was only or...
- Fri Feb 18, 2011 2:18 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Thanks Wintermute, :D That indeed worked, odd how before it worked with the parameters in reverse, I am using max mod library but that was always last. Anyway, thanks for that, it compiles ok now. It seems I always get beaten by the simplest of things. Well, I think this library is really good. Alth...
- Fri Feb 18, 2011 9:40 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Well I am still having problems compiling. I get a lot of errors when it tries to create the .elf file. linking jss-ds.elf c:/devkitPro/libnds/lib\libgl2d.a(gl2d.o): In function `glScreen2D': gl2d.c:(.text+0x1b2): undefined reference to `glInit_C' gl2d.c:(.text+0x518): undefined reference to `glGlob...
- Fri Feb 18, 2011 4:41 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Aaaah, no. That might explain everything ;) [edit]Updated! Looks like the GL2D library has changed a bit to do with pallettes so I need to modify my source code. By the way Relminator I've also just reminded myself of something, in the features list you mention that this library supports 'alpha' but...
- Fri Feb 18, 2011 4:23 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
[snip]
- Fri Feb 18, 2011 3:46 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Thanks man. I will take a look now.
- Thu Feb 17, 2011 4:47 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270317
Re: Easy GL2D
Hi guys, Wow, quite a few posts since I last posted here. Did you manage to find anything out Relminator? :) Well I have been using a workaround for now and as such things are going well, many thanks to you for making this useful library! :) I'm about 60% done on my game, my first attempt at program...