Search found 23 matches

by Rexhunter99
Mon Dec 13, 2010 11:21 am
Forum: DS/DSi Development
Topic: How to change game description?
Replies: 13
Views: 11873

Re: How to change game description?

you should probably upgrade to the latest toolchain before querying people that will assume youre on the latest toolchain Was this directed at me? If so then I do have the most up-to-date version of devkitPro, I checked for updates 2 days ago and there were none (though it demanded that I install t...
by Rexhunter99
Sun Dec 12, 2010 10:25 pm
Forum: DS/DSi Development
Topic: How to change game description?
Replies: 13
Views: 11873

Re: How to change game description?

From what I can tell looking at Makefile and ds_rules, you cant set it in Makefile because they are passed to ndstool during ds_rules :/ I can't look at ds_rules where I am right now, but I'm pretty sure it goes something like: If GAME_TITLE isn't set by you, then use these ones here in ds_rules. I...
by Rexhunter99
Sat Dec 11, 2010 12:04 pm
Forum: DS/DSi Development
Topic: How to change game description?
Replies: 13
Views: 11873

Re: How to change game description?

I believe the intended way is to set some variables in the Makefile. Example: GAME_TITLE := Awesome DS Program GAME_SUBTITLE1 := www.devkitpro.org GAME_SUBTITLE2 := www.drunkencoders.com These are then used by the rules when calling ndstool.exe From what I can tell looking at Makefile and ds_rules,...
by Rexhunter99
Sun Dec 05, 2010 2:41 am
Forum: DS/DSi Development
Topic: Calllists vs glBegin/glEnd
Replies: 6
Views: 6923

Re: Calllists vs glBegin/glEnd

a display list is a DMA of static data. it will run faster than some cpu fiddling about and sending individual geometry commands (which actually consist of nothing more than writing words to memory mapped registers) for many reasons including that display lists can be packed to result in less data ...
by Rexhunter99
Sun Dec 05, 2010 2:39 am
Forum: DS/DSi Development
Topic: Vertex Coordinate Limits
Replies: 5
Views: 8289

Re: Vertex Coordinate Limits

such is life. model your objects -8 < x,y,z < 8 and scale them before rendering. No need to tell me such is life ;) I just thought that other than my whining, it might be helpful for other users to know this when they are working with VideoGL and have come directly from OpenGL for PC/Mac. My only c...
by Rexhunter99
Sun Dec 05, 2010 12:17 am
Forum: DS/DSi Development
Topic: Vertex Coordinate Limits
Replies: 5
Views: 8289

Vertex Coordinate Limits

I discovered the hard way that the vertices in a scene can't extend past a certain unit, if they do they get capped at it and/or return to 0,0,0 and start again, which is annoying because I am used to being able to make my scenes use whole numbers for a scale system but I have to scale them down to ...
by Rexhunter99
Sun Dec 05, 2010 12:11 am
Forum: DS/DSi Development
Topic: Calllists vs glBegin/glEnd
Replies: 6
Views: 6923

Calllists vs glBegin/glEnd

What's better on the DS? I'm used to call lists being inferior when using animated meshes on PC OpenGL and because I dont have access to array features on the DS software and I dont entirely understand how the software utilizes call lists I am in favor of using glBegin and glEnd (no drawback for me ...
by Rexhunter99
Thu Sep 16, 2010 10:00 am
Forum: devkitARM
Topic: Code::Blocks and devkitARM
Replies: 11
Views: 18077

Re: Code::Blocks and devkitARM

Hey... since you already stated that you're using Win7 x64, well, you might consider replacing Code::Blocks with Visual C++ Express 2010. Royalty free, and it works wonderfully. Only problem I see with it (and that's only because I do not know how to configure it), is Intellisense, since it usually...
by Rexhunter99
Mon Sep 13, 2010 8:29 am
Forum: devkitARM
Topic: Code::Blocks and devkitARM
Replies: 11
Views: 18077

Re: Code::Blocks and devkitARM

folks seem to be solving issues like that by running the IDE as administrator. check around the forums and the web.. I have to run it as administrator or the application just hangs in the CPU cores :/ that and it has to be in WinXP Pro SP2 compatibility mode (I run a Windows 7 Home Premium x64 mach...
by Rexhunter99
Mon Sep 13, 2010 4:33 am
Forum: devkitARM
Topic: Code::Blocks and devkitARM
Replies: 11
Views: 18077

Re: Code::Blocks and devkitARM

It would be helpful if you told us what the errors were and which Makefile you're using. Yes I know but I haven't generated the error that I was getting at the time (getting all new errors now after I twiddled with the settings a little) Here's the most recent spit out: -------------- Build: Releas...