Search found 23 matches

by Rexhunter99
Wed Feb 08, 2012 4:13 am
Forum: DS Development
Topic: Vertex Coordinate Limits
Replies: 5
Views: 5097

Re: Vertex Coordinate Limits

Didn't think this was going to warrant a new topic, so I'm reviving this old one. Been fiddling around with normals, now I wrote an exporter for a generalized file format for animations and models for 3dsMax, it works a charm, exports the model and materials and sorts them so they can be easily batc...
by Rexhunter99
Thu Oct 06, 2011 10:04 am
Forum: Suggestions and Feedback
Topic: Improvements to libogc library
Replies: 3
Views: 7588

Re: Improvements to libogc library

Remember that every function that uses this would also have to be modified. That can quickly lead to ugly and hard to maintain code. I put it into my own copy of gx.h and the test build went perfectly fine, all instances of GXColor passed through the make process with no errors or warnings and usin...
by Rexhunter99
Thu Oct 06, 2011 3:34 am
Forum: Suggestions and Feedback
Topic: Improvements to libogc library
Replies: 3
Views: 7588

Improvements to libogc library

Hey all, mucking around with libogc at the moment and have found that the entirely c-style setup can be a little bothersome at times, it works perfectly fine of course, but there are some things that could benefit from C++ if the user is using the language. For instance: #ifdef __cplusplus class GXC...
by Rexhunter99
Thu Oct 06, 2011 12:53 am
Forum: Gamecube/Wii Development
Topic: Where do we find a list of all function in the libogc?
Replies: 3
Views: 4565

Re: Where do we find a list of all function in the libogc?

I'm porting into c++ from visual basic and have the concept down pretty good, but but every time I hear of a DLL, most distributors don't hand you a list of functions to use with their DLL's. This is kinda confusing at the moment. COuld someone please elaborate on how to read a library to get all o...
by Rexhunter99
Mon Aug 01, 2011 6:48 am
Forum: DS Development
Topic: libnds Psuedo-GL, remove the floats
Replies: 2
Views: 4093

libnds Psuedo-GL, remove the floats

What's the point in having the inlined floating point functions/wrappers? All they seem to do is confuse people, heck I still get confused and I've got about 2-3 months experience under my belt. The co-ordinate system on the DS is not the same as a computer or dedicated 3D console, the co-ordinate s...
by Rexhunter99
Thu Feb 10, 2011 8:58 am
Forum: DS Development
Topic: 16bit Bitmap Transparency
Replies: 4
Views: 8265

Re: 16bit Bitmap Transparency

How do I set a certain color like black to be transparent with a 16bit Bitmap? Do I use GL_TEXTURE_COLOR0_TRANSPARENT? There's no example that illustrates this in the libnds examples folder. So you want ColourKey transparency? so basically: A = 0 = RGB(0,0,0) Where Alpha is equal to 0 if the RGB co...
by Rexhunter99
Fri Feb 04, 2011 2:58 pm
Forum: DS Development
Topic: Saving game data
Replies: 13
Views: 10039

Re: Saving game data

Save file formats are specific to the game they relate to, there's no real "standard" I think the problem here is the mis-interpretation of the constant size of the save games (which depends on the kind of save it is, eg; EEEPROM) but yeah just to add another useless comment, the save formats are w...
by Rexhunter99
Tue Dec 14, 2010 8:42 am
Forum: Suggestions and Feedback
Topic: "General DS Programming" subforum?
Replies: 7
Views: 8953

Re: "General DS Programming" subforum?

After that there's a bit of a need for some more tools for graphics conversion including things like sprite/map/world editors, sound effect generators/editors and some kind of music system based around maxmod. Right now there's still far too much messing around with formats that really aren't well ...
by Rexhunter99
Tue Dec 14, 2010 6:45 am
Forum: DS Development
Topic: How to change game description?
Replies: 13
Views: 4733

Re: How to change game description?

My counselor says that when someone tells me that, I am supposed to apologize, even if I didn't understand what's going on, because when it comes to things like that, everyone else is right and I am wrong, no matter how contrariwise it seems. So I'm sorry. Can you give me an address to send flowers...
by Rexhunter99
Mon Dec 13, 2010 9:59 pm
Forum: DS Development
Topic: How to change game description?
Replies: 13
Views: 4733

Re: How to change game description?

thats quite strange. your ds_rules seems to have mutated then. maybe you should post it in case it has sprouted any other unfavourable mutations. I'm not having any problems with it, the examples all compile and run fine on my DS. But I suppose I can upload it for your benefit when I get home from ...