Search found 10 matches

by Searinox
Sat Aug 06, 2011 10:04 am
Forum: DS/DSi Development
Topic: Cleanup DS program?
Replies: 1
Views: 2904

Cleanup DS program?

Hello. Long ago I used these forums for guidance and developed a tiny boot-to-GBA and place frame app. Today I ask for some help again, but first hear me out. Background: I have noticed a number of issues with soft reset on flashcarts. First of all, anyone who's tried on most flashcarts to soft rese...
by Searinox
Sun Oct 10, 2010 1:47 pm
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

Xenon provided coding for the 24bit bitmap loading and all is well now. However I'd like to take this one step further now... I want to upgrade the app to be able to boot NDS slot-2 cartridges too. I have went back to woodrpg's source for that but I got stumped. There is still some stuff I don't get...
by Searinox
Wed Sep 29, 2010 11:46 am
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

Awareness yes, I do have it. However, this is literally the first time I've ever programmed on DS. I've also not operated with format decoding before.
by Searinox
Tue Sep 28, 2010 4:23 pm
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

As I stated in my first post, the FIRST thing I checked was if the BMP was a different bitrate. Because Supercard firmware has the same issue with >16bit BMPs and graphical garbling follows the same pattern, I immediately assumed it to be a bitrate problem. And I checked, and it didn't seem like it....
by Searinox
Mon Sep 27, 2010 11:44 pm
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

Okay GREAT NEWS! That did indeed work! Now the frame is being applied! However, it looks garbled... Any idea as to why? I first tried lower colordepth on the bmp but it didn't work. Then I had someone provide me with alternate coding to read and display the bmp. But it is giving me the exact same fr...
by Searinox
Mon Sep 27, 2010 7:08 pm
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

Okay THANK YOU! Now with the arm7 ripped the program DOES BOOT GBA MODE! However, it's still not applying the frame. Your advice has pretty much oneshot my issues with each response, could you please help with this aswell? This is the last bit I need to get working and I'm done! I think I know what'...
by Searinox
Mon Sep 27, 2010 2:12 pm
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Re: Help with a small program?

Thank you! I've fixed it and it compiles now. There is a new problem though... I get two black screens. Note blackscreens - NOT DS shutting off. The GBA mode doesn't boot, the frame isn't even put up. Can anyone tell anything by looking at this? I took it out just as it was in the woodrpg source. #i...
by Searinox
Mon Sep 27, 2010 9:52 am
Forum: DS/DSi Development
Topic: Help with a small program?
Replies: 13
Views: 9022

Help with a small program?

Hello, I am trying to put together some libraries and code from the acekard/woodrpg source to make a simple app that does nothing except slap on a border image and boot into GBA mode. I have overcome numerous obstacles yet am still not through. As it stands I have a function cBMP15, which stores the...
by Searinox
Sun Sep 26, 2010 11:34 pm
Forum: devkitARM
Topic: Including libraries oddity
Replies: 2
Views: 3583

Re: Including libraries oddity

Thank you! That did indeed fix it!
by Searinox
Sun Sep 26, 2010 10:34 pm
Forum: devkitARM
Topic: Including libraries oddity
Replies: 2
Views: 3583

Including libraries oddity

I'm trying to put together a small app no bigger than 57 lines which basically slaps on a frame then boots in GBA mode. I got the code from the woodrpg/acekard source. Anyway, I'm having an issue with compiling the project. The project #included an in-folder file called "bmp15.h" and this ...