Search found 65 matches

by eKid
Thu Jan 21, 2010 9:30 pm
Forum: DS Development
Topic: Saying goodbye
Replies: 5
Views: 4090

Re: Saying goodbye

vuurrobin wrote:and java
Sylus101 wrote:Java is growing on me...
D:


... :P
by eKid
Wed Jan 20, 2010 1:10 am
Forum: maxmod
Topic: mmutil.exe crashes.
Replies: 7
Views: 4461

Re: mmutil.exe crashes.

Okay I checked out the module... There's a few stereo samples in there, those are probably making it crash (and I should probably check for those and spew out an error in stead of crashing)... The DS doesn't support stereo samples either, so convert those to mono somehow and it shouldn't crash.
by eKid
Tue Jan 19, 2010 5:32 pm
Forum: maxmod
Topic: SFX without looping?
Replies: 2
Views: 2262

Re: SFX without looping?

The sound will loop if there is looping information in the wav file itself (stored in the 'sampler chunk'). I'm not sure how you created the wav file but you need to remove that loop point somehow (unless there is some other bug in maxmod causing this...).
by eKid
Tue Jan 19, 2010 5:28 pm
Forum: maxmod
Topic: Beginner Maxmod Question
Replies: 2
Views: 2399

Re: Beginner Maxmod Question

The maxmod examples should show how to convert a folder which contains audio files. You just add your WAV file (or module) to that folder to include it in the project. You may have to do a clean build since the audio files may not be recognized by make as 'updated' content. mmutil will create defini...
by eKid
Tue Jan 19, 2010 5:06 pm
Forum: maxmod
Topic: mmutil.exe crashes.
Replies: 7
Views: 4461

Re: mmutil.exe crashes.

OpenMPT adds some of its own extensions to the IT format. mmutil/maxmod only supports the original IT format/features. You mentioned 290 bpm? The maximum tempo setting should be 255, but I'm not really sure how this would crash the converter...
by eKid
Sat Dec 12, 2009 4:49 am
Forum: maxmod
Topic: Playing a wav file at a random offset
Replies: 3
Views: 2349

Re: Playing a wav file at a random offset

and maybe 2 or more variation samples :)
by eKid
Tue Nov 17, 2009 10:31 am
Forum: maxmod
Topic: Sample sharing and callback questions
Replies: 3
Views: 2513

Re: Sample sharing and callback questions

mmutil removes duplicate samples from the resulting soundbank, so you can split the songs into multiple XM's with duplicated samples and only one of each will be stored. (and you can also store duplicate samples inside the same XM and they will be removed, this is sometimes necessary because XM can'...
by eKid
Tue Sep 29, 2009 1:39 am
Forum: maxmod
Topic: Maxmod player
Replies: 4
Views: 6743

Re: Maxmod player

The module format used doesn't store the strings from the sources such as title and instrument/sample names... mmutil does load those things, but to get it to show them in the demo won't be easy :( What would have to be done is first create another GBA test program for gba.c and then export it + the...
by eKid
Thu Aug 20, 2009 11:26 am
Forum: DS Development
Topic: Area overflow for BG0 and BG1
Replies: 2
Views: 1737

Re: Area overflow for BG0 and BG1

"Text" BGs always have wrapping enabled. You'll have to mask off the region you don't need somehow. Either by modifying the graphics/map, or perhaps using a window.
by eKid
Fri Jul 24, 2009 6:45 am
Forum: maxmod
Topic: SFX stop playing, Mod refuses to pause/stop/unload correctly
Replies: 4
Views: 2699

Re: SFX stop playing, Mod refuses to pause/stop/unload correctly

Hmm, interesting problem... I believe what is happening is that the fifo system is sometimes processing the mmEffectVolume before the actual mmEffect (and causing ??? behavior)... since they use different methods of communication. I've made a patch to make the system just use one method of communica...