Search found 6 matches

by Scribe
Sun Dec 19, 2010 12:19 am
Forum: DS/DSi Development
Topic: Calllists vs glBegin/glEnd
Replies: 6
Views: 7872

Re: Calllists vs glBegin/glEnd

I'd consider just how much you're expecting from the DS. It'll take a lot from a fairly slow ARM9 to perform bone like animation (notice in DS games it's primarily a link-up of static meshes) in which case you animate these by having parent-child meshes and a matrix on each child to keep track of ...
by Scribe
Sun Dec 19, 2010 12:13 am
Forum: DS/DSi Development
Topic: Shininess Table
Replies: 1
Views: 2937

Shininess Table

Hi guys,

I'm finding myself wanting to port a standard shininess exponent over to the shininess table, what's the formula I should be applying? (what does each location in the table represent - what are the lookup factors?)

Many thanks
by Scribe
Sat Dec 18, 2010 2:12 am
Forum: DS/DSi Development
Topic: Help getting normals to display correctly
Replies: 3
Views: 4293

Re: Help getting normals to display correctly

Hi,

Problem solved,

The error was misleading, I had not correctly configured my lighting and so in an attempt to see a visual result I stuck with display list ordering that placed normals after vertices, but in exchange then when I fixed my lighting the results weren't showing.

So in short it's ...
by Scribe
Tue Dec 14, 2010 3:00 pm
Forum: DS/DSi Development
Topic: Help getting normals to display correctly
Replies: 3
Views: 4293

Help getting normals to display correctly

Hi guys,

I'm half way through writing an all in one image/FBX to xBGR16/NDS DisplayList converter tool, I have reached the point of testing a basic model so have create a simple cube in Maya and exported as an fbx and converted with my tool. I am able to then display the converted DisplayList on ...
by Scribe
Sat Dec 04, 2010 5:16 pm
Forum: DS/DSi Development
Topic: Background API bug?
Replies: 2
Views: 3652

Re: Background API bug?

Arh should have known I'd overlooked something important.

cheers
by Scribe
Mon Nov 29, 2010 9:24 pm
Forum: DS/DSi Development
Topic: Background API bug?
Replies: 2
Views: 3652

Background API bug?

Hi guys,

I've just been attempting to use 2D mode 5 on the sub video which should supply me with two ER backgrounds at location 2 and 3. My issue is that the map base which should be in 16k increments for a bit-mapped background is only moving up in the tiled 2k increment. As I'm limited to 32 ...