It says that the selected attachment does not exist anymore.
I'll try to build each example with the template Makefile.
Search found 28 matches
- Fri Jul 19, 2019 3:01 pm
- Forum: GBA Development
- Topic: Build TONC library and examples
- Replies: 5
- Views: 15872
- Wed Jul 17, 2019 5:05 pm
- Forum: devkitARM
- Topic: GDB with Python scripting support
- Replies: 3
- Views: 10996
Re: GDB with Python scripting support
Ubuntu 16 and 18, but I can setup a virtual machine with another OS if that's necessary.
- Wed Jul 17, 2019 5:03 pm
- Forum: GBA Development
- Topic: Build TONC library and examples
- Replies: 5
- Views: 15872
Re: Build TONC library and examples
The libtonc bundled with devkitARM works as expected, but it comes without its examples (I think).
I just want to fiddle with Tonc's examples, but I can't build them from source.
I just want to fiddle with Tonc's examples, but I can't build them from source.
- Wed Jul 17, 2019 6:41 am
- Forum: devkitARM
- Topic: GDB with Python scripting support
- Replies: 3
- Views: 10996
Re: GDB with Python scripting support
By the way, do you know of any good IDE / editor for debugging with devkitARM?
- Fri Jul 12, 2019 9:01 am
- Forum: devkitARM
- Topic: GDB with Python scripting support
- Replies: 3
- Views: 10996
GDB with Python scripting support
Hi, I'm trying to debug GBA code using Qt Creator and mGBA. When I start arm-none-eabi-gdb from Qt Creator, it says that the selected build of GDB does not support Python scripting, so it can't be used for debugging. Anyone knows how to build arm-none-eabi-gdb with with Python scripting support? Tha...
- Wed Jun 19, 2019 1:13 pm
- Forum: GBA Development
- Topic: Build TONC library and examples
- Replies: 5
- Views: 15872
Build TONC library and examples
Hi,
I cant' build TONC library and examples with the latest version of devkitARM.
When the root Makefile is built using make, it throws the following error:
Do you have any ideas?
Thanks.
I cant' build TONC library and examples with the latest version of devkitARM.
When the root Makefile is built using make, it throws the following error:
Code: Select all
tte_main.c:(.text+0x240): undefined reference to `__ctype_ptr__'
Thanks.
- Mon May 27, 2019 9:28 am
- Forum: GBA Development
- Topic: Sprites per scanline limit?
- Replies: 5
- Views: 13424
Re: Sprites per scanline limit?
From GBATEK : Maximum Number of Sprites per Line The total available OBJ rendering cycles per line are 1210 (=304*4-6) If "H-Blank Interval Free" bit in DISPCNT register is 0 954 (=240*4-6) If "H-Blank Interval Free" bit in DISPCNT register is 1 The required rendering cycles are ...
- Thu Jan 29, 2015 6:50 am
- Forum: GBA Development
- Topic: Inline asm calls ignored in devkitARM r43
- Replies: 10
- Views: 21420
Re: Inline asm calls ignored in devkitARM r43
It works with -O3!
Thanks!
Thanks!
- Mon Jan 12, 2015 9:29 pm
- Forum: GBA Development
- Topic: Inline asm calls ignored in devkitARM r43
- Replies: 10
- Views: 21420
Re: Inline asm calls ignored in devkitARM r43
The issues I has having were related with more ignored inline asm calls.
It's weird, because some of them work fine and some not...
It's weird, because some of them work fine and some not...
- Sun Jan 11, 2015 6:10 pm
- Forum: GBA Development
- Topic: Inline asm calls ignored in devkitARM r43
- Replies: 10
- Views: 21420
Re: Inline asm calls ignored in devkitARM r43
By the way, I have more instances where functions are not called if -O0 is not enabled.
It wouldn't be possible to roll back to a previous version of GCC of devkitARM?
Nothing of this happened with r42...
It wouldn't be possible to roll back to a previous version of GCC of devkitARM?
Nothing of this happened with r42...