Search found 16 matches

by fcg
Mon Dec 27, 2010 11:05 pm
Forum: DS/DSi Development
Topic: Pong for beginners
Replies: 7
Views: 7956

Re: Pong for beginners

Ok, this is my fourth iteration of refactoring the code, at least one more is planned, but now I need to put it away for a couple of days so I thought I'd leave it here for you to try out and hopefully comment on. Things I want to change: - split up enum {PVP_COOP, PVP_COMP, PVC_COOP, PVC_COMP}GameT...
by fcg
Fri Dec 24, 2010 9:26 pm
Forum: Off Topic
Topic: Card Game Code
Replies: 6
Views: 11407

Re: Card Game Code

by fcg
Sat Dec 18, 2010 12:12 pm
Forum: DS/DSi Development
Topic: Console problem (bug or feature?)
Replies: 1
Views: 2878

Console problem (bug or feature?)

The following code produces (for me) unexpected results: #include <nds.h> #include <stdio.h> #include "intro.h" int main() { powerOn(POWER_ALL_2D); vramSetMainBanks( VRAM_A_MAIN_BG, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_LCD ); videoSetMode(MODE_5_2D); videoSetModeSub(MODE_5_2D); // Init print ...
by fcg
Wed Dec 15, 2010 5:51 pm
Forum: devkitARM
Topic: Tutorials
Replies: 8
Views: 16983

Re: Tutorials

Today I found this, seems good:

http://ekid.nintendev.com/bouncy/index.php

/fcg
by fcg
Mon Dec 13, 2010 5:15 pm
Forum: DS/DSi Development
Topic: Pong for beginners
Replies: 7
Views: 7956

Re: Pong for beginners

So. apparently a lost internet connection can do wonders for actual coding ;) Over the weekend while the bank was closed I managed to create something that I am quite happy with. Still there are some things to add: An intro Game selection screen Player names Wifi play Use sprites based off of image-...
by fcg
Fri Dec 10, 2010 4:27 pm
Forum: DS/DSi Development
Topic: Pong for beginners
Replies: 7
Views: 7956

Re: Pong for beginners

Success! But first some replies: There's certainly options to have the same "data file" used for both screen's background. However, the two screens have their own video memory and cannot peek on each other's memory to retrieve the contents to be displayed, so at best, you'd have something ...
by fcg
Fri Dec 10, 2010 11:06 am
Forum: DS/DSi Development
Topic: Pong for beginners
Replies: 7
Views: 7956

Pong for beginners

So, realizing that my first thought for a project was going to be too difficult for me I've stepped back and decided to go for pong instead. I've tried searching for a bare bones version of pong for the DS that uses only libnds and has sources with it without success. So far I've found a 3D version ...
by fcg
Thu Dec 09, 2010 9:45 am
Forum: DS/DSi Development
Topic: [newbie] Have idea planned out, is it workable?
Replies: 15
Views: 12783

Re: [newbie] Have idea planned out, is it workable?

youre so very confused. I know, hopefully by Halloween 2011 I wont be as confused. It really is great that you (as in you and everyone else here that has been helpful) take your time to help me out, even though it might seem useless. in your case "looks nice" is a completely subjective ev...
by fcg
Thu Dec 09, 2010 8:39 am
Forum: DS/DSi Development
Topic: [newbie] Have idea planned out, is it workable?
Replies: 15
Views: 12783

Re: [newbie] Have idea planned out, is it workable?

did you put the black lines in it like you were supposed to? i'd be interested in seeing your demo zipped up if there were problems with it. according to my studies 342 should not have worked... Probably not, I used this tile: http://devkitpro.org/download/file.php?id=24 and changing the value of R...
by fcg
Wed Dec 08, 2010 8:09 pm
Forum: DS/DSi Development
Topic: [newbie] Have idea planned out, is it workable?
Replies: 15
Views: 12783

Re: [newbie] Have idea planned out, is it workable?

no, it looked flawless. i'm sorry you can't tell the difference. you know i picked an ugly tile for a reason, right? those stripes would get off by one color and get messed up as you look across the image from left to right if there was a tiny math error--which is what would make actual art look ug...