Search found 30 matches

by eradsoft
Tue Feb 12, 2013 10:09 am
Forum: Announcements
Topic: A little help, if you would.
Replies: 11
Views: 52811

Re: A little help, if you would.

Its a great work that should continue!
I have chipin yesterday but it seems to take some time to get updated.
by eradsoft
Tue Jun 26, 2012 7:21 am
Forum: DS/DSi Development
Topic: floattov16
Replies: 3
Views: 3408

Re: floattov16

Yes, that behaviour is correct. v16 is one of the vertex coordinate formats used to provide vertices to the DS 3D hardware. For example glVertex3v16() function in videoGL.h uses it. It is a 16 bit fixed point format where 4 bits are used for the integer part and 12 bits for the fractional part. Nega...
by eradsoft
Tue Jun 12, 2012 6:09 am
Forum: devkitPPC
Topic: Gamecube programming?
Replies: 7
Views: 9364

Re: Gamecube programming?

Un chiste costarricense intraducible !?!?!
-----------------------------------------------
Is that an untranslatable joke from Costa Rica???!!
by eradsoft
Fri May 25, 2012 9:31 pm
Forum: Off Topic
Topic: favorite sprite editor/tool
Replies: 4
Views: 8966

Re: favorite sprite editor/tool

I like Usenti, it is simple and easy to use, able of exporting for gbs/nds
but with no animation support:
http://www.coranac.com/projects/usenti/
by eradsoft
Mon Feb 20, 2012 1:07 pm
Forum: devkitARM
Topic: sh fork problems in windows 7
Replies: 3
Views: 6164

Re: sh fork problems in windows 7

fork_copy: linked dll data/bss pass 1 failed /bin/sh: fork: Resource temporarily unavailable It seems to try to fork a process, but it can't get access to a .dll file. Not sure how to fix this, but you could try to re-install it. Reinstaling did not work but found information about the same problem...
by eradsoft
Mon Feb 20, 2012 8:40 am
Forum: devkitARM
Topic: sh fork problems in windows 7
Replies: 3
Views: 6164

Re: sh fork problems in windows 7

Thanks! I'll try
by eradsoft
Thu Feb 16, 2012 11:51 am
Forum: devkitARM
Topic: sh fork problems in windows 7
Replies: 3
Views: 6164

sh fork problems in windows 7

I am constantly using the nds toolchain and from time to time I get the following error: C:\_era\desarrollo\nds\VC8\render\readedl0>make clean clean ... C:\_era\desarrollo\nds\VC8\render\readedl0>make banco.bin bin2s /c/_era/desarrollo/nds/VC8/render/readedl0/data/banco.bin | arm-eabi-as -o banco.bi...
by eradsoft
Wed Feb 08, 2012 9:47 am
Forum: DS/DSi Development
Topic: Vertex Coordinate Limits
Replies: 5
Views: 5346

Re: Vertex Coordinate Limits

Sorry I did not answer to your question: Signed integers are stored in what is called two's complement: Your reserve half of your precision for negative numbers. For obtaining a negative number you invert 0s and 1s and add 1 This way signed integers of 8 bits range is (b stands for binary): Positive...
by eradsoft
Wed Feb 08, 2012 8:56 am
Forum: DS/DSi Development
Topic: Vertex Coordinate Limits
Replies: 5
Views: 5346

Re: Vertex Coordinate Limits

Been fiddling around with normals, now I wrote an exporter for a generalized file format for animations and models for 3dsMax, it works a charm, exports the model and materials and sorts them so they can be easily batched, etc, but normals are being a pain. I copied the floattov10/PACK_NORMAL funct...
by eradsoft
Mon Aug 01, 2011 8:08 am
Forum: DS/DSi Development
Topic: libnds Psuedo-GL, remove the floats
Replies: 2
Views: 4273

Re: libnds Psuedo-GL, remove the floats

I do not see a problem in having float functions regarded that you know the limitation in range. Thanks in any case for the post. I am actually writing a document for my website that explains, in depth, the way you should program your 3D Nintendo DS game, without using floats. I am sure it will be c...