Search found 4 matches

by habababa
Fri Feb 04, 2011 7:55 am
Forum: DS/DSi Development
Topic: 16bit Bitmap Transparency
Replies: 4
Views: 9285

Re: 16bit Bitmap Transparency

OK thanks.
So I need to add a certain parameter to my *.grit file for the alpha bit?
by habababa
Tue Feb 01, 2011 9:08 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 172407

Re: Easy GL2D

No need to change gl2d.h or libgl2d.a? I mean for everything that I code,do I have to put this? vramSetBankA( VRAM_A_TEXTURE ); vramSetBankE(VRAM_E_TEX_PALETTE); or maybe add? vramSetBankE(VRAM_E_TEX_PALETTE); I had the same problem as ENAY. 4 Color sprites and 256 color sprites are rendered black o...
by habababa
Mon Jan 31, 2011 6:30 am
Forum: DS/DSi Development
Topic: 16bit Bitmap Transparency
Replies: 4
Views: 9285

16bit Bitmap Transparency

How do I set a certain color like black to be transparent with a 16bit Bitmap?
Do I use GL_TEXTURE_COLOR0_TRANSPARENT?
There's no example that illustrates this in the libnds examples folder.
by habababa
Mon Jan 24, 2011 6:41 am
Forum: devkitARM
Topic: DS Swap Display Assembly code
Replies: 1
Views: 2698

DS Swap Display Assembly code

I'm using ASM to code my homebrew app. using GBATek as my reference. and I'm making my own asm display swap code. By setting bit15 of 0x04000304 to 1 in RAM,the dispay of engine A is sent to the upper display. If I swap displays by clearing bit 15, do I have to force VBlanking? If I need to,which re...