OK thanks.
So I need to add a certain parameter to my *.grit file for the alpha bit?
Search found 4 matches
- Fri Feb 04, 2011 7:55 am
- Forum: DS/DSi Development
- Topic: 16bit Bitmap Transparency
- Replies: 4
- Views: 11357
- Tue Feb 01, 2011 9:08 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 275254
Re: Easy GL2D
No need to change gl2d.h or libgl2d.a? I mean for everything that I code,do I have to put this? vramSetBankA( VRAM_A_TEXTURE ); vramSetBankE(VRAM_E_TEX_PALETTE); or maybe add? vramSetBankE(VRAM_E_TEX_PALETTE); I had the same problem as ENAY. 4 Color sprites and 256 color sprites are rendered black o...
- Mon Jan 31, 2011 6:30 am
- Forum: DS/DSi Development
- Topic: 16bit Bitmap Transparency
- Replies: 4
- Views: 11357
16bit Bitmap Transparency
How do I set a certain color like black to be transparent with a 16bit Bitmap?
Do I use GL_TEXTURE_COLOR0_TRANSPARENT?
There's no example that illustrates this in the libnds examples folder.
Do I use GL_TEXTURE_COLOR0_TRANSPARENT?
There's no example that illustrates this in the libnds examples folder.
- Mon Jan 24, 2011 6:41 am
- Forum: devkitARM
- Topic: DS Swap Display Assembly code
- Replies: 1
- Views: 3785
DS Swap Display Assembly code
I'm using ASM to code my homebrew app. using GBATek as my reference. and I'm making my own asm display swap code. By setting bit15 of 0x04000304 to 1 in RAM,the dispay of engine A is sent to the upper display. If I swap displays by clearing bit 15, do I have to force VBlanking? If I need to,which re...