I need overlays because I have much code, but not every piece of code is needed at the same time. From what I understood is that you've to load the overlays when you need them.
Tomdev
and sorry for the english...
edit :
I found this post about overlays on gbadev.org:http://forum.gbadev.org ...
Search found 82 matches
- Fri Jan 22, 2010 6:47 pm
- Forum: DS/DSi Development
- Topic: Using overlays in my program
- Replies: 2
- Views: 4499
- Fri Jan 22, 2010 2:27 pm
- Forum: DS/DSi Development
- Topic: Using overlays in my program
- Replies: 2
- Views: 4499
Using overlays in my program
Hey everyone,
First I tried to keep my binary small with a plugin loader, but unfortunately it wasn't working really well. I saw somewhere in a post that using overlays is better on the nds, but if I look in the examples folder I don't see an example with overlays. So how can I use overlays in my ...
First I tried to keep my binary small with a plugin loader, but unfortunately it wasn't working really well. I saw somewhere in a post that using overlays is better on the nds, but if I look in the examples folder I don't see an example with overlays. So how can I use overlays in my ...
- Mon Dec 28, 2009 2:11 pm
- Forum: devkitARM
- Topic: HomebrewMenu with devkitARM 27
- Replies: 7
- Views: 11358
Re: HomebrewMenu with devkitARM 27
That's weird. I have an ezvi too and it works (compiled with the last devkitARM and I loaded my homebrew which is also compiled with the last devkitARM).
I tested this on my dslite and my dsi and both were working so I don't know what the problem could be.
I tested this on my dslite and my dsi and both were working so I don't know what the problem could be.
- Thu Nov 19, 2009 7:09 pm
- Forum: DS/DSi Development
- Topic: meta tiles?
- Replies: 9
- Views: 10812
Re: meta tiles?
i think your code is a bit weird for me(but then only for me, you can see me as a silly person :lol: ) but okay it's not so fair, I got help from cearn(really smart person) :P so here's the link to my lib(contains some sprite functions, but where you're looking for is the metabg.c and .h file ...
- Thu Nov 19, 2009 3:45 pm
- Forum: DS/DSi Development
- Topic: meta tiles?
- Replies: 9
- Views: 10812
Re: meta tiles?
you're converting to 32x32 metatiles with grit:
-Mh4 // 4*8=32
-Mw4 // the same
change that to, this should work:
-Mh2
-Mw2
Didn't look too well at your code, so maybe you're using code for 32x32 tiles? if your interested, I have an old lib, with metatiled functions(only 16x16) which can ...
-Mh4 // 4*8=32
-Mw4 // the same
change that to, this should work:
-Mh2
-Mw2
Didn't look too well at your code, so maybe you're using code for 32x32 tiles? if your interested, I have an old lib, with metatiled functions(only 16x16) which can ...
- Mon Nov 16, 2009 6:46 pm
- Forum: DS/DSi Development
- Topic: linker error
- Replies: 9
- Views: 18047
Re: linker error
The problem is that I want that other people can write code for the program we're developing too. Also keeping the binary small is a problem. So what's the solution for this?
- Mon Nov 16, 2009 7:31 am
- Forum: DS/DSi Development
- Topic: linker error
- Replies: 9
- Views: 18047
Re: linker error
sort of plugin, just like moonshell
- Sun Nov 15, 2009 3:02 pm
- Forum: DS/DSi Development
- Topic: linker error
- Replies: 9
- Views: 18047
Re: linker error
Okay I don't know what to do anymore: I'm trying to compile tremor, In every file stdio, stdlib, errno, strings.h is NOT included. I use function pointers for fopen etc and still i'm getting this error:
d:/dsi/devkitpro/devkitarm/bin/../lib/gcc/arm-eabi/4.4.0/../../../../arm-eabi/li
b\libc.a(lib_a ...
d:/dsi/devkitpro/devkitarm/bin/../lib/gcc/arm-eabi/4.4.0/../../../../arm-eabi/li
b\libc.a(lib_a ...
- Sat Nov 14, 2009 4:51 pm
- Forum: DS/DSi Development
- Topic: linker error
- Replies: 9
- Views: 18047
Re: linker error
Okay thanks elhobbs that worked(I have some errors left but it are less
)

- Sat Nov 14, 2009 10:13 am
- Forum: DS/DSi Development
- Topic: linker error
- Replies: 9
- Views: 18047
linker error
Ok i got errors related like in this post:
http://forums.devkitpro.org/viewtopic.php?f=7&t=348
but the problem is that I'm developing for the nds and not for the gamecube/wii. how can you solve errors like
undefined reference to `__ctype_ptr__’
I also got these, but solved them with adding ...
http://forums.devkitpro.org/viewtopic.php?f=7&t=348
but the problem is that I'm developing for the nds and not for the gamecube/wii. how can you solve errors like
undefined reference to `__ctype_ptr__’
I also got these, but solved them with adding ...