Search found 82 matches

by Tomdev
Fri Jan 22, 2010 6:47 pm
Forum: DS/DSi Development
Topic: Using overlays in my program
Replies: 2
Views: 2040

Re: Using overlays in my program

I need overlays because I have much code, but not every piece of code is needed at the same time. From what I understood is that you've to load the overlays when you need them. Tomdev and sorry for the english... edit : I found this post about overlays on gbadev.org:http://forum.gbadev.org/viewtopic...
by Tomdev
Fri Jan 22, 2010 2:27 pm
Forum: DS/DSi Development
Topic: Using overlays in my program
Replies: 2
Views: 2040

Using overlays in my program

Hey everyone, First I tried to keep my binary small with a plugin loader, but unfortunately it wasn't working really well. I saw somewhere in a post that using overlays is better on the nds, but if I look in the examples folder I don't see an example with overlays. So how can I use overlays in my pr...
by Tomdev
Mon Dec 28, 2009 2:11 pm
Forum: devkitARM
Topic: HomebrewMenu with devkitARM 27
Replies: 7
Views: 5479

Re: HomebrewMenu with devkitARM 27

That's weird. I have an ezvi too and it works (compiled with the last devkitARM and I loaded my homebrew which is also compiled with the last devkitARM).
I tested this on my dslite and my dsi and both were working so I don't know what the problem could be.
by Tomdev
Thu Nov 19, 2009 7:09 pm
Forum: DS/DSi Development
Topic: meta tiles?
Replies: 9
Views: 4602

Re: meta tiles?

i think your code is a bit weird for me(but then only for me, you can see me as a silly person :lol: ) but okay it's not so fair, I got help from cearn(really smart person) :P so here's the link to my lib(contains some sprite functions, but where you're looking for is the metabg.c and .h file): http...
by Tomdev
Thu Nov 19, 2009 3:45 pm
Forum: DS/DSi Development
Topic: meta tiles?
Replies: 9
Views: 4602

Re: meta tiles?

you're converting to 32x32 metatiles with grit: -Mh4 // 4*8=32 -Mw4 // the same change that to, this should work: -Mh2 -Mw2 Didn't look too well at your code, so maybe you're using code for 32x32 tiles? if your interested, I have an old lib, with metatiled functions(only 16x16) which can load tiles ...
by Tomdev
Mon Nov 16, 2009 6:46 pm
Forum: DS/DSi Development
Topic: linker error
Replies: 9
Views: 9687

Re: linker error

The problem is that I want that other people can write code for the program we're developing too. Also keeping the binary small is a problem. So what's the solution for this?
by Tomdev
Mon Nov 16, 2009 7:31 am
Forum: DS/DSi Development
Topic: linker error
Replies: 9
Views: 9687

Re: linker error

sort of plugin, just like moonshell
by Tomdev
Sun Nov 15, 2009 3:02 pm
Forum: DS/DSi Development
Topic: linker error
Replies: 9
Views: 9687

Re: linker error

Okay I don't know what to do anymore: I'm trying to compile tremor, In every file stdio, stdlib, errno, strings.h is NOT included. I use function pointers for fopen etc and still i'm getting this error: d:/dsi/devkitpro/devkitarm/bin/../lib/gcc/arm-eabi/4.4.0/../../../../arm-eabi/li b\libc.a(lib_a-a...
by Tomdev
Sat Nov 14, 2009 4:51 pm
Forum: DS/DSi Development
Topic: linker error
Replies: 9
Views: 9687

Re: linker error

Okay thanks elhobbs that worked(I have some errors left but it are less :P )
by Tomdev
Sat Nov 14, 2009 10:13 am
Forum: DS/DSi Development
Topic: linker error
Replies: 9
Views: 9687

linker error

Ok i got errors related like in this post: http://forums.devkitpro.org/viewtopic.php?f=7&t=348 but the problem is that I'm developing for the nds and not for the gamecube/wii. how can you solve errors like undefined reference to `__ctype_ptr__’ I also got these, but solved them with adding -lgcc to ...