Search found 210 matches
- Sun Nov 05, 2017 11:20 pm
- Forum: devkitARM
- Topic: Template compilation error w GCC 7.1.0 (ambiguous overload)
- Replies: 3
- Views: 10709
Re: Template compilation error w GCC 7.1.0 (ambiguous overlo
I made some changes and this seems to work: #include <cstdint> #include <iostream> template <unsigned F> // changed F to unsigned struct fp { static_assert(F < 32); // assert shifts are valid constexpr static unsigned BITS = F; // change to constexpr static member instead of enum int32_t s; // to ma...
- Sun Mar 08, 2015 4:31 am
- Forum: 3DS Development
- Topic: V/G shader to properly generate rectangle from 1-2 vertices
- Replies: 3
- Views: 12279
Re: V/G shader to properly generate rectangle from 1-2 verti
This approach is simply not going to work for affine transformations. Your geoshader assumes that the two added vertices are axis-aligned with the two input vertices, which is simply not true for affine transformations (except for obvious cases like 90 degree rotation or horizontal flip, among other...
- Fri Sep 06, 2013 3:48 pm
- Forum: libfat
- Topic: stat() no working properly on another dir than the CWD
- Replies: 3
- Views: 17168
Re: stat() no working properly on another dir than the CWD
Well, here is something similar. Make sure you are checking for errors! #include <stdio.h> #include <dirent.h> #include <sys/stat.h> #include <string.h> #include <unistd.h> int myReaddir(const char *Path) { static char path[PATH_MAX]; struct dirent *dent; struct stat st; DIR *dp; char *p, *end = pat...
- Wed Aug 21, 2013 3:16 pm
- Forum: devkitPPC
- Topic: pipe functions
- Replies: 2
- Views: 13225
Re: pipe functions
This is probably popen creates a new process ('sort' in your case). I doubt there is process management from a homebrew perspective, let alone processes. In this specific case you may want to replace this code with an actual sort that doesn't rely on an external program. You said PARI/GP relies heav...
- Tue Jul 16, 2013 3:51 pm
- Forum: DS/DSi Development
- Topic: Garbage on top of screen when dissplaying text on background
- Replies: 5
- Views: 14829
Re: Garbage on top of screen when dissplaying text on backgr
There is no attachment. Can you provide the lines of code which set up VRAM and you backgrounds? You can also try to fill in this worksheet and provide a link to your configuration.
- Tue Jul 16, 2013 3:32 pm
- Forum: DS/DSi Development
- Topic: Newb question, how to display text at x y location
- Replies: 2
- Views: 8241
Re: Newb question, how to display text at x y location
Well that's easy.
You may have to switch x and y. I don't remember which order it goes in.
Code: Select all
iprintf("\x1b[%d;%dHRandom Text", locationx, locationy);
- Mon Jul 01, 2013 4:56 pm
- Forum: devkitARM
- Topic: Help with example projects keyboard and both screens ?
- Replies: 2
- Views: 10115
Re: Help with example projects keyboard and both screens ?
I made an example for you:
https://github.com/mtheall/nds_examples ... r/keyboard
https://github.com/mtheall/nds_examples ... r/keyboard
- Mon Feb 25, 2013 4:23 pm
- Forum: DS/DSi Development
- Topic: Problem Setting Up Backgrounds and VRAM
- Replies: 4
- Views: 12046
Re: Problem Setting Up Backgrounds and VRAM
This is sort of a duplicate of this post, but with these settings, but in this example VRAM_B is correctly mapped to account for going over the 128KB boundary. This setup should not be experiencing artifacts, so we may need more info about what you're doing (maybe paste the code where you're drawing).
- Mon Feb 25, 2013 4:14 pm
- Forum: DS/DSi Development
- Topic: Setting up VRAM banks
- Replies: 3
- Views: 12057
Re: Setting up VRAM banks
These are the settings you have, and these are probably the settings you want. In the first, you are going over the 128KB boundary, so this won't work unless you have VRAM_A and VRAM_B set to MAIN_BG. Notice how the map base for bitmap backgrounds is an offset into VRAM in 16KB chunks. The map base...
- Mon Feb 25, 2013 4:10 pm
- Forum: DS/DSi Development
- Topic: Setting up VRAM banks
- Replies: 3
- Views: 12057