Search found 13 matches

by owen
Wed Jul 25, 2018 12:59 am
Forum: devkitPPC
Topic: My 32bit devkitPro is trying to update to 64bit
Replies: 2
Views: 2360

Re: My 32bit devkitPro is trying to update to 64bit

Yes, actual 32bit hardware. Its probably a 15year old celeron or something similar. I dont need the latest stuff which should be an understatement since I am running XP which is EOL by microsoft. I just need to know where the 32bit version stops and keep it at that point without it doing anything el...
by owen
Fri Jul 20, 2018 8:00 am
Forum: Homebrew Show and Tell
Topic: [Wii] NewoFox
Replies: 1
Views: 3036

Re: [Wii] NewoFox

As far as actual development goes I try to code everything myself which limits what I can quickly achieve but frees me from being tied to a single thought process. I just start something and tinker with it until I find a solution that runs a 60fps. Mostly arrays, I was never a fan of object soup whi...
by owen
Thu Jul 19, 2018 3:55 pm
Forum: devkitPPC
Topic: My 32bit devkitPro is trying to update to 64bit
Replies: 2
Views: 2360

My 32bit devkitPro is trying to update to 64bit

My 32bit devkitPro is trying to update to 64bit but my system is 32bit. How do I prevent this? Also when I try to search the web for "devkitpro" the files on https://sourceforge.net/projects/devkitpro/ it says the files are not found. but then I searched "devkitProUpdater-2.1.1.exe" which seems like...
by owen
Wed Jul 18, 2018 3:37 am
Forum: Homebrew Show and Tell
Topic: [Wii] NewoFox
Replies: 1
Views: 3036

[Wii] NewoFox

Newo Fox is a simple on rails shooter arcade game in the style of snes starfox. The game is a combination code from 3 of my previous homebrew games; Newo Shooter, Newo Escape and Newo Sky. Released in Apr 2018. There is room to do lots more but there is never enough time in the day and I had already...
by owen
Wed Jun 06, 2018 11:18 am
Forum: Announcements
Topic: Wintermute's 2018 Birthday Donation drive.
Replies: 4
Views: 3586

Re: Wintermute's 2018 Birthday Donation drive.

Happy birthday!
by owen
Wed Dec 27, 2017 2:45 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 10779

Re: Changes to varialble types

@JoostinOnline you simply have to change it or do not update. Bugs are fixed all the time, its simply how the software dev lifecycle goes. The libraries you depend on are going to go through changes. You are lucky to even have people that are willing to respond to your ignorance. Just do the updates...
by owen
Sun Jul 07, 2013 4:04 am
Forum: devkitPPC
Topic: Help creating Static Polygons for fast drawing
Replies: 20
Views: 23453

Re: Help creating Static Polygons for fast drawing

As far as I know you have to use either vertex arrays or displaylists. If you want to increase speed you will have to simply draw less on the screen.
by owen
Sun Jul 07, 2013 4:01 am
Forum: devkitPPC
Topic: fatInitDefault
Replies: 1
Views: 5559

Re: fatInitDefault

Yes. Old thread but it does still hang my programs if a SD card is not in the drive.
by owen
Thu Jun 07, 2012 2:21 am
Forum: devkitPPC
Topic: Why SDL can't load an image via wiiload instead of sd card ?
Replies: 17
Views: 12177

Re: Why SDL can't load an image via wiiload instead of sd ca

yes I am using the right version > "make" run main.c linking ... rotationtest2.elf output ... rotationtest2.dol wiiload rotationtest2.dol "sd:/apps/rotationtest2/" wiiload v0.5.1 coded by dhewg compressing 280160 bytes... 52.87% connecting to 192.168.0.101:4299 sending upload request sending file si...
by owen
Wed Jun 06, 2012 7:35 pm
Forum: devkitPPC
Topic: Why SDL can't load an image via wiiload instead of sd card ?
Replies: 17
Views: 12177

Re: Why SDL can't load an image via wiiload instead of sd ca

my make files has ;

Code: Select all

#---------------------------------------------------------------------------------
run:$(BUILD)
	wiiload $(TARGET).dol "sd:/apps/mygame/"
#---------------------------------------------------------------------------------
but it does not seem to affect it at all. :(