Search found 13 matches
- Wed Jul 25, 2018 12:59 am
- Forum: devkitPPC
- Topic: My 32bit devkitPro is trying to update to 64bit
- Replies: 2
- Views: 12220
Re: My 32bit devkitPro is trying to update to 64bit
Yes, actual 32bit hardware. Its probably a 15year old celeron or something similar. I dont need the latest stuff which should be an understatement since I am running XP which is EOL by microsoft. I just need to know where the 32bit version stops and keep it at that point without it doing anything el...
- Fri Jul 20, 2018 8:00 am
- Forum: Homebrew Show and Tell
- Topic: [Wii] NewoFox
- Replies: 1
- Views: 12576
Re: [Wii] NewoFox
As far as actual development goes I try to code everything myself which limits what I can quickly achieve but frees me from being tied to a single thought process. I just start something and tinker with it until I find a solution that runs a 60fps. Mostly arrays, I was never a fan of object soup whi...
- Thu Jul 19, 2018 3:55 pm
- Forum: devkitPPC
- Topic: My 32bit devkitPro is trying to update to 64bit
- Replies: 2
- Views: 12220
My 32bit devkitPro is trying to update to 64bit
My 32bit devkitPro is trying to update to 64bit but my system is 32bit. How do I prevent this? Also when I try to search the web for "devkitpro" the files on https://sourceforge.net/projects/devkitpro/ it says the files are not found. but then I searched "devkitProUpdater-2.1.1.exe&qu...
- Wed Jul 18, 2018 3:37 am
- Forum: Homebrew Show and Tell
- Topic: [Wii] NewoFox
- Replies: 1
- Views: 12576
[Wii] NewoFox
Newo Fox is a simple on rails shooter arcade game in the style of snes starfox. The game is a combination code from 3 of my previous homebrew games; Newo Shooter, Newo Escape and Newo Sky. Released in Apr 2018. There is room to do lots more but there is never enough time in the day and I had already...
- Wed Jun 06, 2018 11:18 am
- Forum: Announcements
- Topic: Wintermute's 2018 Birthday Donation drive.
- Replies: 4
- Views: 11156
Re: Wintermute's 2018 Birthday Donation drive.
Happy birthday!
- Wed Dec 27, 2017 2:45 pm
- Forum: Gamecube/Wii Development
- Topic: Changes to varialble types
- Replies: 10
- Views: 23938
Re: Changes to varialble types
@JoostinOnline you simply have to change it or do not update. Bugs are fixed all the time, its simply how the software dev lifecycle goes. The libraries you depend on are going to go through changes. You are lucky to even have people that are willing to respond to your ignorance. Just do the updates...
- Sun Jul 07, 2013 4:04 am
- Forum: devkitPPC
- Topic: Help creating Static Polygons for fast drawing
- Replies: 20
- Views: 49564
Re: Help creating Static Polygons for fast drawing
As far as I know you have to use either vertex arrays or displaylists. If you want to increase speed you will have to simply draw less on the screen.
- Sun Jul 07, 2013 4:01 am
- Forum: devkitPPC
- Topic: fatInitDefault
- Replies: 1
- Views: 9950
Re: fatInitDefault
Yes. Old thread but it does still hang my programs if a SD card is not in the drive.
- Thu Jun 07, 2012 2:21 am
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 21606
Re: Why SDL can't load an image via wiiload instead of sd ca
yes I am using the right version > "make" run main.c linking ... rotationtest2.elf output ... rotationtest2.dol wiiload rotationtest2.dol "sd:/apps/rotationtest2/" wiiload v0.5.1 coded by dhewg compressing 280160 bytes... 52.87% connecting to 192.168.0.101:4299 sending upload req...
- Wed Jun 06, 2012 7:35 pm
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 21606
Re: Why SDL can't load an image via wiiload instead of sd ca
my make files has ;
but it does not seem to affect it at all.
Code: Select all
#---------------------------------------------------------------------------------
run:$(BUILD)
wiiload $(TARGET).dol "sd:/apps/mygame/"
#---------------------------------------------------------------------------------