Search found 17 matches

by antidote
Wed May 06, 2020 12:35 am
Forum: Bug Reports
Topic: Unable to update devkitPro packages using pacman due to SSL error
Replies: 8
Views: 1205

Re: Unable to update devkitPro packages using pacman due to SSL error

Your own server randomly redirects to the www. subdomain, I have to manually remove it in order to get here. And even then I randomly land on the www. subdomain. I do not, and have never used a proxy. You need to speak to CloudFlare customer support and figure this out, if your only conclusion is a ...
by antidote
Fri May 01, 2020 12:02 pm
Forum: Bug Reports
Topic: Unable to update devkitPro packages using pacman due to SSL error
Replies: 8
Views: 1205

Re: Unable to update devkitPro packages using pacman due to SSL error

I didn't want to make a new post, but apparently I can't edit posts
Can you please review your SSL configuration? There is seriously something wrong with it:
Image
by antidote
Sat Apr 25, 2020 6:37 am
Forum: Bug Reports
Topic: Unable to update devkitPro packages using pacman due to SSL error
Replies: 8
Views: 1205

Re: Unable to update devkitPro packages using pacman due to SSL error

I'm not running a proxy, I'm able to use wget on any other website using SSL except yours, so the issue is on your end, please check your SSL configuration/certificate authority before assuming it's a configuration issue on the end-user side.
by antidote
Sun Apr 05, 2020 9:41 am
Forum: Bug Reports
Topic: Unable to update devkitPro packages using pacman due to SSL error
Replies: 8
Views: 1205

Unable to update devkitPro packages using pacman due to SSL error

I've added the repos to my `pacman.conf` however when running `sudo pacman -Sy` I'm getting the following error: error: failed retrieving file 'dkp-libs.db' from downloads.devkitpro.org : error:1408F10B:SSL routines:ssl3_get_record:wrong version number error: failed to update dkp-libs (download libr...
by antidote
Tue Mar 22, 2016 8:12 pm
Forum: Gamecube/Wii Development
Topic: FBX and libogc?
Replies: 4
Views: 9691

Re: FBX and libogc?

If you can translate the information to something GX can use, then you can certainly use FBX. FBX is simply a container, nothing more.
by antidote
Mon Nov 09, 2015 2:51 am
Forum: Gamecube/Wii Development
Topic: Gamecube ASCII controller support
Replies: 2
Views: 7651

Re: Gamecube ASCII controller support

PAD interacts directly with the SI bus to interact with the controller, the protocol to talk to the controller is very specific and is completely unrelated to other controllers, what you put forward just isn't possible with PAD. EDIT: Further, even if it were possible, it's not within the scope of P...
by antidote
Mon Jan 05, 2015 5:42 am
Forum: Gamecube/Wii Development
Topic: Wii Codelite Template
Replies: 1
Views: 5444

Wii Codelite Template

Can someone test this on mac and windows? It works fine on linux so long as the DEVKITPRO and DEVKITPPC variables are set.
https://dl.dropboxusercontent.com/u/217 ... mplate.zip

I haven't created a GC template yet, but that should be rather easy to do.
by antidote
Sun Dec 28, 2014 6:40 am
Forum: Gamecube/Wii Development
Topic: Wii - debug through wifi
Replies: 7
Views: 11159

Re: Wii - debug through wifi

@DRS, you can't run your program and gdb at the same time on the Wii. The Wii "os" isn't designed to be multitasking.
by antidote
Fri Aug 23, 2013 10:00 pm
Forum: Gamecube/Wii Development
Topic: Bug in __card_getfilenum
Replies: 1
Views: 4601

Bug in __card_getfilenum

__card_getfilenum uses strnicmp instead of simply stricmp, this causes incorrect behavior when two files have similar filenames e.g, gczelda (TWW) and gczelda2 (TP)

Here is a patch that corrects this behavior:
https://dl.dropboxusercontent.com/u/217 ... icmp.patch