Search found 11 matches

by Rajveer
Fri Sep 13, 2019 11:13 am
Forum: Switch Development
Topic: libnx windowing
Replies: 4
Views: 1513

Re: libnx windowing

Awesome, thanks for all your help :)
by Rajveer
Thu Sep 12, 2019 11:37 pm
Forum: Switch Development
Topic: libnx windowing
Replies: 4
Views: 1513

Re: libnx windowing

Thanks for the prompt reply. Just to clarify is a layer tied to a single native window, and what sort of non-normal layers are there (I see in code that there is a stray layer, but not sure what it is)? Regarding the windowless contexts, I tried creating a pbuffer but it looks like eglChooseConfig f...
by Rajveer
Wed Sep 11, 2019 7:25 pm
Forum: Switch Development
Topic: libnx windowing
Replies: 4
Views: 1513

libnx windowing

I'm porting a project over to the Switch and am currently working on windowing. The project supports multiple windows and also creates a hidden system-owned window for OpenGL calls off-screen. I'm using viOpenDefaultDisplay() and viCreateLayer() to retrieve a display handle and to create a layer, an...
by Rajveer
Thu Nov 15, 2018 8:25 pm
Forum: Bug Reports
Topic: dkp-pacman removes /etc link on macOS
Replies: 5
Views: 4043

Re: dkp-pacman removes /etc link on macOS

No problem, hope it helps :)
by Rajveer
Sat Oct 06, 2018 11:34 pm
Forum: DS/DSi Development
Topic: Touch coordinates are always zeroed
Replies: 1
Views: 3172

Re: Touch coordinates are always zeroed

After some investigation it looks like there is an issue with the templates\combined example, as when compiling that and running it on my DSi I see that the raw touch coordinates get set but not the pixel coordinates. The 3 touch examples in input\Touch_Pad work fine when compiled and run. Perhaps t...
by Rajveer
Sat Oct 06, 2018 6:47 pm
Forum: DS/DSi Development
Topic: Touch coordinates are always zeroed
Replies: 1
Views: 3172

Touch coordinates are always zeroed

I'm getting an old game of mine compiling again against the latest libnds, the last one it was compiled with was 1.5.3. The problem I'm having is that touchRead() is always returning (0,0). I'm testing on a DSi with Unlaunch 1.7, booting it through hbmenu, and the older binary of my game as well as ...
by Rajveer
Mon Sep 17, 2018 12:30 pm
Forum: Bug Reports
Topic: Windows environmental variables
Replies: 0
Views: 4891

Windows environmental variables

I've noticed that the Windows installer sets up environmental variables to point to "/opt/devkitpro...", which I understand maps to the actual devkitPro install location in fstab. The problem I'm having is that when setting up my development environment to point to the library include files I need t...
by Rajveer
Fri Sep 07, 2018 1:05 am
Forum: Bug Reports
Topic: dkp-pacman removes /etc link on macOS
Replies: 5
Views: 4043

Re: dkp-pacman removes /etc link on macOS

I've recently reinstalled everything on macOS using pacman and it's a massive improvement! Are you still looking for a good way to set environmental variables? If so I place the attached launchctl job plist (zipped as I can't upload plist files) in to "/Library/LaunchAgents/" (or "~/Library/LaunchAg...
by Rajveer
Thu Jun 03, 2010 10:10 pm
Forum: Announcements
Topic: New site front end
Replies: 16
Views: 53480

Re: New site front end

Really liking the new look for devkitPro (did I spell it right? :lol: )

And happy birthday too! :P
by Rajveer
Sun Jan 25, 2009 6:06 pm
Forum: DS/DSi Development
Topic: libnds and the new rotation matrix
Replies: 2
Views: 1515

Re: libnds and the new rotation matrix

Aha, this shouldn't actually effect my code then. Great, thanks :)