Search found 11 matches
- Fri Sep 13, 2019 11:13 am
- Forum: Switch Development
- Topic: libnx windowing
- Replies: 4
- Views: 13045
Re: libnx windowing
Awesome, thanks for all your help
- Thu Sep 12, 2019 11:37 pm
- Forum: Switch Development
- Topic: libnx windowing
- Replies: 4
- Views: 13045
Re: libnx windowing
Thanks for the prompt reply. Just to clarify is a layer tied to a single native window, and what sort of non-normal layers are there (I see in code that there is a stray layer, but not sure what it is)? Regarding the windowless contexts, I tried creating a pbuffer but it looks like eglChooseConfig f...
- Wed Sep 11, 2019 7:25 pm
- Forum: Switch Development
- Topic: libnx windowing
- Replies: 4
- Views: 13045
libnx windowing
I'm porting a project over to the Switch and am currently working on windowing. The project supports multiple windows and also creates a hidden system-owned window for OpenGL calls off-screen. I'm using viOpenDefaultDisplay() and viCreateLayer() to retrieve a display handle and to create a layer, an...
- Thu Nov 15, 2018 8:25 pm
- Forum: Bug Reports
- Topic: dkp-pacman removes /etc link on macOS
- Replies: 5
- Views: 11292
Re: dkp-pacman removes /etc link on macOS
No problem, hope it helps
- Sat Oct 06, 2018 11:34 pm
- Forum: DS/DSi Development
- Topic: Touch coordinates are always zeroed
- Replies: 1
- Views: 10007
Re: Touch coordinates are always zeroed
After some investigation it looks like there is an issue with the templates\combined example, as when compiling that and running it on my DSi I see that the raw touch coordinates get set but not the pixel coordinates. The 3 touch examples in input\Touch_Pad work fine when compiled and run. Perhaps t...
- Sat Oct 06, 2018 6:47 pm
- Forum: DS/DSi Development
- Topic: Touch coordinates are always zeroed
- Replies: 1
- Views: 10007
Touch coordinates are always zeroed
I'm getting an old game of mine compiling again against the latest libnds, the last one it was compiled with was 1.5.3. The problem I'm having is that touchRead() is always returning (0,0). I'm testing on a DSi with Unlaunch 1.7, booting it through hbmenu, and the older binary of my game as well as ...
- Mon Sep 17, 2018 12:30 pm
- Forum: Bug Reports
- Topic: Windows environmental variables
- Replies: 0
- Views: 12644
Windows environmental variables
I've noticed that the Windows installer sets up environmental variables to point to "/opt/devkitpro...", which I understand maps to the actual devkitPro install location in fstab. The problem I'm having is that when setting up my development environment to point to the library include file...
- Fri Sep 07, 2018 1:05 am
- Forum: Bug Reports
- Topic: dkp-pacman removes /etc link on macOS
- Replies: 5
- Views: 11292
Re: dkp-pacman removes /etc link on macOS
I've recently reinstalled everything on macOS using pacman and it's a massive improvement! Are you still looking for a good way to set environmental variables? If so I place the attached launchctl job plist (zipped as I can't upload plist files) in to "/Library/LaunchAgents/" (or "~/L...
- Thu Jun 03, 2010 10:10 pm
- Forum: Announcements
- Topic: New site front end
- Replies: 16
- Views: 64211
Re: New site front end
Really liking the new look for devkitPro (did I spell it right? )
And happy birthday too!
And happy birthday too!
- Sun Jan 25, 2009 6:06 pm
- Forum: DS/DSi Development
- Topic: libnds and the new rotation matrix
- Replies: 2
- Views: 3398
Re: libnds and the new rotation matrix
Aha, this shouldn't actually effect my code then. Great, thanks