Search found 2 matches

by nyarla
Sun Mar 08, 2009 9:33 am
Forum: DS/DSi Development
Topic: Elevator Guide to Grit
Replies: 4
Views: 12927

Re: Elevator Guide to Grit

It looks like it might be because something is loaded in memory overlapping part of the image, not a problem with image conversion.. I think the corruption is the actual map data showing up as graphics. Try changing BG_MAP_BASE and SCREEN_BASE_BLOCK to a different value, and see if the corrupt area ...
by nyarla
Sat Mar 07, 2009 9:58 pm
Forum: DS/DSi Development
Topic: Console problems: Font is too big
Replies: 7
Views: 3630

Re: Console problems: Font is too big

Mmm.. honestly I may say that I doubt it.. I mean, I find it hard to believe that for every dialogue every game just manually colors different pixel depending on the dialogue itself... it sounds too much a bother... I dunno how any commercial games do it, but doing it this way is simpler than it so...