Search found 2 matches
- Sun Mar 08, 2009 9:33 am
- Forum: DS/DSi Development
- Topic: Elevator Guide to Grit
- Replies: 4
- Views: 28425
Re: Elevator Guide to Grit
It looks like it might be because something is loaded in memory overlapping part of the image, not a problem with image conversion.. I think the corruption is the actual map data showing up as graphics. Try changing BG_MAP_BASE and SCREEN_BASE_BLOCK to a different value, and see if the corrupt area ...
- Sat Mar 07, 2009 9:58 pm
- Forum: DS/DSi Development
- Topic: Console problems: Font is too big
- Replies: 7
- Views: 6747
Re: Console problems: Font is too big
Mmm.. honestly I may say that I doubt it.. I mean, I find it hard to believe that for every dialogue every game just manually colors different pixel depending on the dialogue itself... it sounds too much a bother... I dunno how any commercial games do it, but doing it this way is simpler than it so...