gcc supports C, C++, Objective-C, Fortran, Java, Ada, and Go
so does this mean i can use any of those languages?
Search found 43 matches
- Mon Sep 24, 2012 5:41 pm
- Forum: devkitARM
- Topic: other languages?
- Replies: 2
- Views: 6652
- Tue Sep 18, 2012 5:14 pm
- Forum: DS/DSi Development
- Topic: using included function crashes DS
- Replies: 10
- Views: 14817
Re: using included function crashes DS
oh i seee,
thanks I will be allocating everything from now on, (except maybe local ints and things like that)
thanks I will be allocating everything from now on, (except maybe local ints and things like that)
- Tue Sep 18, 2012 3:23 pm
- Forum: DS/DSi Development
- Topic: using included function crashes DS
- Replies: 10
- Views: 14817
Re: using included function crashes DS
oops I was running the wrong nds file!! But I managed to recreate the crash succesfully now: here is structs.h #ifndef structs #define structs #define one_off 1 #define torso_img 0 #define right_arm_img 1 #define right_forearm_img 2 #define left_arm_img 3 #define left_forearm_img 4 static inline voi...
- Tue Sep 18, 2012 2:55 pm
- Forum: DS/DSi Development
- Topic: using included function crashes DS
- Replies: 10
- Views: 14817
Re: using included function crashes DS
It also doesnt work on the hardware,or desmume
try adding a printf statement in the code and youll see that nothing is printed
then take out the call to the external function and it will work
try adding a printf statement in the code and youll see that nothing is printed
then take out the call to the external function and it will work
- Tue Sep 18, 2012 12:00 am
- Forum: DS/DSi Development
- Topic: using included function crashes DS
- Replies: 10
- Views: 14817
Re: using included function crashes DS
I compiled with GCC , are you using microsofts compiler?
When I run the nds file in the emulator it crashes.It just says 'Rom image has crashed'
When I run the nds file in the emulator it crashes.It just says 'Rom image has crashed'
- Mon Sep 17, 2012 5:19 pm
- Forum: DS/DSi Development
- Topic: using included function crashes DS
- Replies: 10
- Views: 14817
using included function crashes DS
here is a small example to crash the DS: includeme.h #ifndef anims #define anims int new_int(); #endif includeme.cpp int new_int() { int a; return a; } main.cpp #include <nds.h> #include <stdio.h> #include <string.h> #include "includeme.h" int main() { int b=new_int(); while( 1 ) { swiWait...
- Thu Sep 13, 2012 10:31 pm
- Forum: Off Topic
- Topic: FlashPlayer on the DS
- Replies: 3
- Views: 16520
Re: FlashPlayer on the DS
you mean FLV videos from youtube, you can watch them on the supercard dstwo, or you can convert them to DPG (dont know how to do that) and watch them on the normal DS with moonshell
- Thu Sep 13, 2012 9:18 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270301
Re: Easy GL2D
it worked! thanks,
I turned my bitmap into an indexed image used magenta as the background and added the flag and this time it worked,
I turned my bitmap into an indexed image used magenta as the background and added the flag and this time it worked,
- Thu Sep 13, 2012 8:28 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270301
Re: Easy GL2D
aha ok, so how do I, get magenta to be transparent
or how do I get magenta to be the first color in the palette?
or how do I get magenta to be the first color in the palette?
- Thu Sep 13, 2012 7:13 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 270301
Re: Easy GL2D
even if I set my png's background to 0,0,0 black and put the GL_TEXTURE_COLOR0_TRANSPARENT enum back into the sourcecode black is still not transparent