Search found 28 matches

by happy_bunny
Mon Mar 03, 2014 12:58 am
Forum: Gamecube/Wii Development
Topic: register difference between TVNtsc480IntDf and TVNtsc480Prog
Replies: 1
Views: 6882

register difference between TVNtsc480IntDf and TVNtsc480Prog

I want to swap between TVNtsc480IntDf and TVNtsc480Prog (480p) but I want to do it by changing the VI registers manually. I have looked at YAGCD and there is a VI clock select register (0xCC00206C) two swap between 27mhz and 54mhz do I need to change any other registers to get 480p to work?
by happy_bunny
Sat Feb 02, 2013 11:09 pm
Forum: Gamecube/Wii Development
Topic: gamecube crt0.o source file ?
Replies: 3
Views: 10416

Re: gamecube crt0.o source file ?

thanks mtheall / Wintermute.

@ Wintermute yer that link is what I was looking for cheers dude.
by happy_bunny
Tue Jan 22, 2013 12:30 am
Forum: Gamecube/Wii Development
Topic: gamecube crt0.o source file ?
Replies: 3
Views: 10416

gamecube crt0.o source file ?

I would like to have a look at the source for

C:\devkitPro\devkitPPC\powerpc-eabi\lib\crt0.o

does anyone know the location of the crt0.s (gamecube not wii) also whats the name of the linker script and its location for the gamecube ?
by happy_bunny
Mon Apr 23, 2012 11:50 pm
Forum: DS/DSi Development
Topic: wolfenstein jukebox
Replies: 0
Views: 4936

wolfenstein jukebox

hi all

heres a port of the wolfenstein jukebox code to the nds

http://code.google.com/p/wolfenstein-3d-nds/
by happy_bunny
Wed Jul 06, 2011 8:48 am
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

currently yes At some point someone (maybe me) needs to add something to i_main.c that reads a server ip string from an ini file within the /data/chocdoom/ folder and places it in server_address[]. that way the source doesnt have to be recompiled every time the server changes (if I get time I will m...
by happy_bunny
Tue Jul 05, 2011 9:30 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

ds choc doom version 0.8 added network support source only http://www.megaupload.com/?d=J0V0QBII default server address in d_net.c needs to be changed to the ip address of the doom server you are running ie //default server address char* server_address[] = { "192.168.1.104" //change this t...
by happy_bunny
Tue Jun 28, 2011 9:12 am
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

ds chocdoom version v0.70 added automap

L + B = toggles automap on /off
L or R = when automap is active zooms in / out

binary

http://www.megaupload.com/?d=D49V2ZEB

source

http://www.megaupload.com/?d=0M6HJ3AD
by happy_bunny
Tue Jun 14, 2011 11:36 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

chocdoom version 0.6.0 added wad selecter

binarys

http://www.megaupload.com/?d=LDYEG9KT

source

http://www.megaupload.com/?d=83ZONZ0H
by happy_bunny
Fri Jun 03, 2011 10:14 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

chocdoom version 0.5.0 , fixed double saw sound and added auto naming of save game slots (from dsdoom)

http://www.megaupload.com/?d=POK6VLPY
by happy_bunny
Thu Jun 02, 2011 2:53 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 135708

Re: dsdoom source

chocolate doom and prboom both convert to midi before playing so I stuck with that for two reasons 1) it was easy root :D 2) midifile.c seems to setup opl channels before playing the midi files the first point is me just being lazy, the second point is why I left it that way. I wanted to hear the mi...