Search found 5 matches
- Sun Sep 18, 2011 6:18 pm
- Forum: DS/DSi Development
- Topic: Game behaves strangely in the DS
- Replies: 8
- Views: 11278
Re: Game behaves strangely in the DS
Well, as I said, the program is purely text-based, so "images" are actually made of characters.
- Thu Sep 15, 2011 12:38 am
- Forum: DS/DSi Development
- Topic: Game behaves strangely in the DS
- Replies: 8
- Views: 11278
Re: Game behaves strangely in the DS
What do you mean? =omtheall wrote:This code is very confusing. It would probably make sense to me with more context.
- Tue Sep 13, 2011 6:16 am
- Forum: DS/DSi Development
- Topic: Game behaves strangely in the DS
- Replies: 8
- Views: 11278
Re: Game behaves strangely in the DS
Well, I could finally get it fixed. It seems both Nocash and DeSmuMe initialize to 0 (i.e. NULL) the memory they reserve for the rom being played. Or maybe they don't, what the hell I have no idea what I'm talking about.
What I do know is that the problem was in image.cpp, here:
void Image ...
What I do know is that the problem was in image.cpp, here:
void Image ...
- Wed Sep 07, 2011 4:44 pm
- Forum: DS/DSi Development
- Topic: Game behaves strangely in the DS
- Replies: 8
- Views: 11278
Re: Game behaves strangely in the DS
Here: http://www.host-a.net/u/Ideka/test.tar.gz
It's the source.
It's the source.
- Wed Sep 07, 2011 5:10 am
- Forum: DS/DSi Development
- Topic: Game behaves strangely in the DS
- Replies: 8
- Views: 11278
Game behaves strangely in the DS
I've been working on a small "engine" in C++ for developing purely text-based games (for the NDS using libnds, of course).
This is how the engine currently looks like in an emulator: http://i111.photobucket.com/albums/n147/IDKAA/e.png
The ">" sign can be moved around (and changes into a "<", "^" or ...
This is how the engine currently looks like in an emulator: http://i111.photobucket.com/albums/n147/IDKAA/e.png
The ">" sign can be moved around (and changes into a "<", "^" or ...