Search found 5 matches

by Ideka
Sun Sep 18, 2011 6:18 pm
Forum: DS/DSi Development
Topic: Game behaves strangely in the DS
Replies: 8
Views: 11278

Re: Game behaves strangely in the DS

Well, as I said, the program is purely text-based, so "images" are actually made of characters.
by Ideka
Thu Sep 15, 2011 12:38 am
Forum: DS/DSi Development
Topic: Game behaves strangely in the DS
Replies: 8
Views: 11278

Re: Game behaves strangely in the DS

mtheall wrote:This code is very confusing. It would probably make sense to me with more context.
What do you mean? =o
by Ideka
Tue Sep 13, 2011 6:16 am
Forum: DS/DSi Development
Topic: Game behaves strangely in the DS
Replies: 8
Views: 11278

Re: Game behaves strangely in the DS

Well, I could finally get it fixed. It seems both Nocash and DeSmuMe initialize to 0 (i.e. NULL) the memory they reserve for the rom being played. Or maybe they don't, what the hell I have no idea what I'm talking about.

What I do know is that the problem was in image.cpp, here:
void Image ...
by Ideka
Wed Sep 07, 2011 5:10 am
Forum: DS/DSi Development
Topic: Game behaves strangely in the DS
Replies: 8
Views: 11278

Game behaves strangely in the DS

I've been working on a small "engine" in C++ for developing purely text-based games (for the NDS using libnds, of course).

This is how the engine currently looks like in an emulator: http://i111.photobucket.com/albums/n147/IDKAA/e.png
The ">" sign can be moved around (and changes into a "<", "^" or ...