Search found 7 matches

by whiplash
Sat Jan 14, 2012 11:34 pm
Forum: maxmod
Topic: IT file doesn't play correctly
Replies: 1
Views: 5364

Re: IT file doesn't play correctly

(Sorry for the double post, not allowed to edit my own posts apparently)
If you want to really hear a big difference, just listen to this one (like in the OP, the wav file is recorded off of real hardware): [WAV] [IT]
by whiplash
Sat Jan 14, 2012 11:06 pm
Forum: maxmod
Topic: Closing/opening the screen corrupts the music output?
Replies: 0
Views: 5016

Closing/opening the screen corrupts the music output?

I've noticed in the audio_modes example, and in the app I'm working on, that when I close the screen and open it again, the sound is corrupted and distorted. Can anyone else confirm? If I close and open a second time, it seems to run fine until I close/open it again.
by whiplash
Sat Jan 14, 2012 8:02 pm
Forum: maxmod
Topic: Optimizing soundbanks by combining identical samples?
Replies: 3
Views: 6757

Re: Optimizing soundbanks by combining identical samples?

It would be more efficient if OpenSPC would give you an IT that combines samples. As far as I'm aware of, the IT format doesn't use soundbanks... unless you're talking about combining the entire soundtrack into a single IT file, which would require more than just some simple optimization on mmutil'...
by whiplash
Sat Jan 14, 2012 2:02 am
Forum: maxmod
Topic: Optimizing soundbanks by combining identical samples?
Replies: 3
Views: 6757

Optimizing soundbanks by combining identical samples?

The soundtrack for a little thing I'm working on is mostly ripped from an SNES game, and converted to IT using OpenSPC. They all use basically the same pool of samples. Wouldn't it be more efficient if mmutil could detect these identical samples (by hashes, maybe?) and simply combine them together? ...
by whiplash
Fri Jan 13, 2012 8:56 pm
Forum: maxmod
Topic: IT file doesn't play correctly
Replies: 1
Views: 5364

IT file doesn't play correctly

This song (which came from an SNES game, converted using OpenSPC) doesn't sound quite right when played backing using this library. Here it is on real hardware: [WAV] and here's the file: [IT]

Can you hear it? It seems that the pitch shifting commands are not as accurate as they could be...
by whiplash
Fri Jan 13, 2012 8:23 pm
Forum: maxmod
Topic: Loading files from a filesystem
Replies: 6
Views: 8780

Re: Loading files from a filesystem

mtheall wrote:Use

Code: Select all

mmInitDefault(char* soundbank_filename);
I've used this successfully with a 128MB+ soundbank file.
Ah, thank you! :D
by whiplash
Fri Jan 13, 2012 2:55 am
Forum: maxmod
Topic: Loading files from a filesystem
Replies: 6
Views: 8780

Loading files from a filesystem

Does this program support loading arbitrary files using libfat? Or does it only support songs hard-coded into the .nds file during compilation? I'm working on something with a large soundtrack (~70 IT modules, 4mb total) and it just doesn't seem feasible to keep every song loaded in memory...