(Sorry for the double post, not allowed to edit my own posts apparently)
If you want to really hear a big difference, just listen to this one (like in the OP, the wav file is recorded off of real hardware): [WAV] [IT]
Search found 7 matches
- Sat Jan 14, 2012 11:34 pm
- Forum: maxmod
- Topic: IT file doesn't play correctly
- Replies: 1
- Views: 12695
- Sat Jan 14, 2012 11:06 pm
- Forum: maxmod
- Topic: Closing/opening the screen corrupts the music output?
- Replies: 0
- Views: 11691
Closing/opening the screen corrupts the music output?
I've noticed in the audio_modes example, and in the app I'm working on, that when I close the screen and open it again, the sound is corrupted and distorted. Can anyone else confirm? If I close and open a second time, it seems to run fine until I close/open it again.
- Sat Jan 14, 2012 8:02 pm
- Forum: maxmod
- Topic: Optimizing soundbanks by combining identical samples?
- Replies: 3
- Views: 15407
Re: Optimizing soundbanks by combining identical samples?
It would be more efficient if OpenSPC would give you an IT that combines samples. As far as I'm aware of, the IT format doesn't use soundbanks... unless you're talking about combining the entire soundtrack into a single IT file, which would require more than just some simple optimization on mmutil'...
- Sat Jan 14, 2012 2:02 am
- Forum: maxmod
- Topic: Optimizing soundbanks by combining identical samples?
- Replies: 3
- Views: 15407
Optimizing soundbanks by combining identical samples?
The soundtrack for a little thing I'm working on is mostly ripped from an SNES game, and converted to IT using OpenSPC. They all use basically the same pool of samples. Wouldn't it be more efficient if mmutil could detect these identical samples (by hashes, maybe?) and simply combine them together? ...
- Fri Jan 13, 2012 8:56 pm
- Forum: maxmod
- Topic: IT file doesn't play correctly
- Replies: 1
- Views: 12695
- Fri Jan 13, 2012 8:23 pm
- Forum: maxmod
- Topic: Loading files from a filesystem
- Replies: 6
- Views: 21987
Re: Loading files from a filesystem
Ah, thank you!mtheall wrote:UseI've used this successfully with a 128MB+ soundbank file.Code: Select all
mmInitDefault(char* soundbank_filename);
- Fri Jan 13, 2012 2:55 am
- Forum: maxmod
- Topic: Loading files from a filesystem
- Replies: 6
- Views: 21987
Loading files from a filesystem
Does this program support loading arbitrary files using libfat? Or does it only support songs hard-coded into the .nds file during compilation? I'm working on something with a large soundtrack (~70 IT modules, 4mb total) and it just doesn't seem feasible to keep every song loaded in memory...