Search found 4 matches

by Asaki
Sat Feb 25, 2012 5:54 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 99316

Re: dsdoom source

Eveybody thinks their code is awful, it doesn't necessarily make it so... No, it's bad. I'm not much of a programmer, I mostly just copy'n'paste and/or change numbers around until it works. I've been testing stuff in the PC version first, and then porting it over, to save having to keep swapping in...
by Asaki
Thu Feb 23, 2012 6:50 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 99316

Re: dsdoom source

Sticking with old versions will make it difficult to incorporate your changes into the main DS Doom source tree. Like I said, this is just for me really, didn't think you'd want any of this stuff in the main project. Not to mention, my code is pretty awful, you'd be better off coding it yourself. D...
by Asaki
Thu Feb 23, 2012 1:45 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 99316

Re: dsdoom source

The latest DS Doom is 1.2.1... When I started this, 1.1.2 was the most recent version. I kind of forgot about it and am just now finishing it up. I thought about switching to the most recent version, but I'm too lazy to update devkitARM and everything else. What do you mean by more DS friendly? It'...
by Asaki
Wed Feb 22, 2012 5:03 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 99316

Re: dsdoom source

Is this project still going? Obviously, the links are all dead now =(

I was working on updating the old DS DOOM (1.1.2) to be more DS friendly, but this project sounds like it might be even better.