Search found 4 matches

by HarukaKaminari
Sat Sep 21, 2013 1:26 pm
Forum: DS Development
Topic: DS Firmware Settings
Replies: 1
Views: 3002

Re: DS Firmware Settings

The nickname is stored as s16[10], why is this? Why not just char[10]? What's more, is that there is no space for a NULL truncator (\0). The nickname string is in UTF-16 format. So it must be stored as s16[]. Since there is a variable in PersonalData indicating the length of the nickname, terminato...
by HarukaKaminari
Mon Mar 26, 2012 4:28 am
Forum: DS Development
Topic: Please help me with some VRAM updating problems...
Replies: 5
Views: 8186

Re: Please help me with some VRAM updating problems...

2) use different vram for even and odd frames, A/B one from,C/D the next. What if I need huge Texture VRAM that is more than 256K? What if Bank C/D is used for other purpose such as Sub Screen BG/OBJ VRAM? This is the best solution I believe, but not the right solution I should choose. Anyway, elho...
by HarukaKaminari
Thu Mar 15, 2012 6:28 am
Forum: DS Development
Topic: Please help me with some VRAM updating problems...
Replies: 5
Views: 8186

Re: Please help me with some VRAM updating problems...

The entire 3D screen is rendered every frame. You can't drop down to 30 FPS, unless you are actively using the video capture hardware to save an image of the 3D scene. I don't agree with your opinion. I believe that the 3D screen is rendered only after glFlush() is called, which swaps the geometry ...
by HarukaKaminari
Tue Mar 06, 2012 2:15 pm
Forum: DS Development
Topic: Please help me with some VRAM updating problems...
Replies: 5
Views: 8186

Please help me with some VRAM updating problems...

Hello you guys. I've stucked on a problem for several days. I hope you guys could give me some hints. I'm using Texture VRAM updating to do some animations. From what I've learned, I should update Texture VRAM during VBlank period to prevent glitches from happening. However the data amount is so HUG...