Search found 3 matches

by Yardape8000
Tue May 08, 2012 6:38 am
Forum: Gamecube/Wii Development
Topic: Wii - debug through wifi
Replies: 7
Views: 10622

Re: Wii - debug through wifi

Further testing of that code shows that it seems to work if the program is well behaved. Stack dumps cause problems for it. And it does seem to loose sync with the tcip on occasion. :( Oh well, at least I might be able to use the net print stuff to do some printf debugging. Beats getting up, removin...
by Yardape8000
Tue May 08, 2012 5:20 am
Forum: Gamecube/Wii Development
Topic: Wii - debug through wifi
Replies: 7
Views: 10622

Re: Wii - debug through wifi

I have just been trying wifi code from elsewhere and it seems to work: The section on "run the net_print server" does not work as is. The code supplied in wii_dev_debug\net_print\sockettest\source\net_print.c does not work as is with IP addresses. Easily fixed with this code: static int clientsocket...
by Yardape8000
Wed Apr 25, 2012 6:55 pm
Forum: Gamecube/Wii Development
Topic: Wii - debug through wifi
Replies: 7
Views: 10622

Wii - debug through wifi

Since the new Wiis no longer have a gamecube port for gecko debugging, what is the feasability of wifi debugging? It seems like you should be able to put a server into GDB and route the gecko routines to it. I imagine if it was this simple, then it would have been done by now, so I am wondering what...