Search found 18 matches

by JoostinOnline
Wed Dec 27, 2017 3:08 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Re: Changes to varialble types

@JoostinOnline you simply have to change it or do not update. Bugs are fixed all the time, its simply how the software dev lifecycle goes. The libraries you depend on are going to go through changes. You are lucky to even have people that are willing to respond to your ignorance. Just do the update...
by JoostinOnline
Fri Dec 22, 2017 2:40 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Re: Changes to varialble types

You're claiming that basically code in all apps was broken. That's nonsense. In fact, YOU were the one who defined them that way from the start. Stop trying to dodge responsibility. The underlying type of a typedef is irrelevant. You shouldn't write code that assumes u32 is anything other than u32....
by JoostinOnline
Thu Dec 07, 2017 12:34 am
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Re: Changes to varialble types

It's not just my code you broke, it's almost every single homebrew app and library. None of them will compile. Why would you purposefully break compatibility after all these years? I can't see any benefit. Code that assumes u32/uint32_t and unsigned int are equivalent is broken, it should be fixed....
by JoostinOnline
Tue Nov 21, 2017 3:18 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Re: Changes to varialble types

Could you at least tell me what release broke it? I'll want to make dual installs so I can compile old apps.
by JoostinOnline
Thu Nov 16, 2017 11:15 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Re: Changes to varialble types

It's not just my code you broke, it's almost every single homebrew app and library. None of them will compile. Why would you purposefully break compatibility after all these years? I can't see any benefit.
by JoostinOnline
Wed Nov 15, 2017 3:13 pm
Forum: Gamecube/Wii Development
Topic: Changes to varialble types
Replies: 10
Views: 12127

Changes to varialble types

I used the devkitPro updater, and now all my projects have a bunch of warnings/errors. Most of them are related to variable definitions. For example, u32 is now a long unsigned int instead of an unsigned int. Am I supposed to go through and change all my variables?
by JoostinOnline
Wed Aug 21, 2013 9:34 pm
Forum: Gamecube/Wii Development
Topic: Help with making an app
Replies: 3
Views: 5944

Re: Help with making an app

You're probably long-gone by now, but in case anybody is interested: #define TITLE_ID(x,y) (((u64)(x) << 32) | (y)) int main(int argc, char **argv) { VIDEO_Init(); //Insert whatever else you want here ... WII_LaunchTitle(TITLE_ID(0x00010001,0x4e414545)); // USA WII_LaunchTitle(TITLE_ID(0x00010001,0x...
by JoostinOnline
Wed Aug 21, 2013 3:40 am
Forum: Gamecube/Wii Development
Topic: Fix for conf.c on the Wii U
Replies: 1
Views: 5586

Fix for conf.c on the Wii U

Because they removed the \r in setting.txt, CONF_GetVideo(), CONF_GetArea(), and CONF_GetRegion() don't work. They all rely on __CONF_GetTxt. It can be fixed with a single line though. Just add this after line 103 of conf.c: if (!end) end = strchr(line, '\n'); I hope you patch it soon. Since CONF_Ge...
by JoostinOnline
Tue Oct 02, 2012 9:30 pm
Forum: devkitPPC
Topic: Request for Programmers Notepad
Replies: 4
Views: 7198

Re: Request for Programmers Notepad

Sorry to bring up an old topic, but if you use PN, I strongly recommend you update to the latest version. Just make sure you install it to the same directory as the devkitPro version, which is usually: C:\devkitPro\Programmers Notepad Do NOT uninstall the old version first. TextUtil is also a great ...
by JoostinOnline
Mon Jul 02, 2012 9:10 pm
Forum: Gamecube/Wii Development
Topic: Please fix launching titles with arguments
Replies: 12
Views: 11754

Re: Please fix launching titles with arguments

Until this gets fixed (if it ever does), people can just use:

Code: Select all

WII_ReturnToSettingsPage(NULL)