That's silly and sad :/.
Anyway, life goes on.
Thanks for the response to all of you!
Search found 6 matches
- Thu May 21, 2009 4:59 pm
- Forum: DS/DSi Development
- Topic: A question about commercial use
- Replies: 6
- Views: 7660
- Wed May 20, 2009 7:35 am
- Forum: DS/DSi Development
- Topic: A question about commercial use
- Replies: 6
- Views: 7660
Re: A question about commercial use
Isn't it possible to licence the game and still use libnds?
- Tue May 19, 2009 1:39 pm
- Forum: DS/DSi Development
- Topic: A question about commercial use
- Replies: 6
- Views: 7660
Re: A question about commercial use
Are you saying that while the licence of libnds allows commercial use nintendo does not?
So only people that have money are able to make games for the DS?..
That sucks..
So only people that have money are able to make games for the DS?..
That sucks..

- Tue May 19, 2009 9:28 am
- Forum: DS/DSi Development
- Topic: A question about commercial use
- Replies: 6
- Views: 7660
A question about commercial use
I've been planing on making a commercial game, but it occurred to me that I don't know if it's allowed using libnds in that manner.
Nintendo has a commercial api right? Do they have a say in this?
If so are there any terms I should read?
Thanks!
Nintendo has a commercial api right? Do they have a say in this?
If so are there any terms I should read?
Thanks!
- Sun Feb 22, 2009 2:41 pm
- Forum: DS/DSi Development
- Topic: Texture Creation (PCX) Problem
- Replies: 2
- Views: 4290
Re: Texture Creation (PCX) Problem
That explains it, the size of the textures is 256x256.
It works now!
Thank you very much wierdfox
.
I'll be sure to mention you in the credits if I even finish this game.
It works now!
Thank you very much wierdfox

I'll be sure to mention you in the credits if I even finish this game.
- Sat Feb 21, 2009 10:57 pm
- Forum: DS/DSi Development
- Topic: Texture Creation (PCX) Problem
- Replies: 2
- Views: 4290
Texture Creation (PCX) Problem
Hello nds comrades!
I have a problem regarding a function I made:
void CreateTexturePCX(const u8 *imagedata, int &texture)
{
sImage pcx;
loadPCX((u8*)imagedata, &pcx);
image8to16trans(&pcx, 255);
glGenTextures(1, &texture);
glBindTexture(0, texture);
glTexImage2D(0, 0, GL_RGBA ...
I have a problem regarding a function I made:
void CreateTexturePCX(const u8 *imagedata, int &texture)
{
sImage pcx;
loadPCX((u8*)imagedata, &pcx);
image8to16trans(&pcx, 255);
glGenTextures(1, &texture);
glBindTexture(0, texture);
glTexImage2D(0, 0, GL_RGBA ...