Search found 6 matches

by AlbinEng
Thu May 21, 2009 4:59 pm
Forum: DS/DSi Development
Topic: A question about commercial use
Replies: 6
Views: 7660

Re: A question about commercial use

That's silly and sad :/.

Anyway, life goes on.

Thanks for the response to all of you!
by AlbinEng
Wed May 20, 2009 7:35 am
Forum: DS/DSi Development
Topic: A question about commercial use
Replies: 6
Views: 7660

Re: A question about commercial use

Isn't it possible to licence the game and still use libnds?
by AlbinEng
Tue May 19, 2009 1:39 pm
Forum: DS/DSi Development
Topic: A question about commercial use
Replies: 6
Views: 7660

Re: A question about commercial use

Are you saying that while the licence of libnds allows commercial use nintendo does not?

So only people that have money are able to make games for the DS?..

That sucks.. :(
by AlbinEng
Tue May 19, 2009 9:28 am
Forum: DS/DSi Development
Topic: A question about commercial use
Replies: 6
Views: 7660

A question about commercial use

I've been planing on making a commercial game, but it occurred to me that I don't know if it's allowed using libnds in that manner.
Nintendo has a commercial api right? Do they have a say in this?

If so are there any terms I should read?

Thanks!
by AlbinEng
Sun Feb 22, 2009 2:41 pm
Forum: DS/DSi Development
Topic: Texture Creation (PCX) Problem
Replies: 2
Views: 4290

Re: Texture Creation (PCX) Problem

That explains it, the size of the textures is 256x256.

It works now!

Thank you very much wierdfox :).
I'll be sure to mention you in the credits if I even finish this game.
by AlbinEng
Sat Feb 21, 2009 10:57 pm
Forum: DS/DSi Development
Topic: Texture Creation (PCX) Problem
Replies: 2
Views: 4290

Texture Creation (PCX) Problem

Hello nds comrades!

I have a problem regarding a function I made:

void CreateTexturePCX(const u8 *imagedata, int &texture)
{
sImage pcx;

loadPCX((u8*)imagedata, &pcx);

image8to16trans(&pcx, 255);

glGenTextures(1, &texture);
glBindTexture(0, texture);

glTexImage2D(0, 0, GL_RGBA ...