Sorry, I mentionned GL_RGB8_A5 and after that A5I3... Can be confusing
ShotgunNinja : A5I3 is the name given in the specs to a texture format with 5 bits of alpha and 3 bits for the index in a 8-color palette. In libnds, this texture format is called GL_RGB8_A5. It's just the same thing
Argh sometimes I feel really stupid.
I just remembered I had a Gimp plugin which exports to various NDS formats. And guess what ? It can do A5I3... I found it here : http://weirdfox.com/?id=18
Ok, meanwhile I figured out a way of not needing grit to handle this texture format. I export two images : one for the colors, which is converted into a 8 colored paletted image. The second one is a black and white image, converted to a 32 colors paletted image. I then combine them in my DS code to ...
I'm trying to convert a PNG tp a translucent GL_RGB8_A5 texture with grit. In fact I don't even know if it's even possible. I'm trying some parameters, but I'm stuck. I can convert a 32bpp PNG to a 8 color paletted texture, but I don't know how to convert the alpha channel of this PNG to a 5 ...
How without argv support you don't know what the .nds file name is going to be, and I've got a feeling your next step will be a "Scan the SD card for the nds file".
Sorry, I forgot one thing. The NDS filename has to be passed on compile time as well with the -D flag.
Well, the real reason I'd like my homebrew to work on any linker menu is that I'm making NDS demos, and if I want them to be widely watched, I can't force people to change their menu. If they'd like to run cracked games, it's their problem...
By the way, I've thought about a way of making ...
I hope this question is not too much off topic. If it is, please tell me where I should post it.
I've tried emailing the author of no$gba, because he made also a debugger (useful to set breakpoints and follow the code during execution), and I want to buy it (it's 15€, totally worth it). But ...
I just ran into the same problem. So, while looking for a solution I ended up here. I just downloaded and tested the HBMenu, and it works great ! But I still miss some features from the R4 firmware. So I tried one thing : I put back the R4 firmware and the HBMenu in a folder. Then I launched the ...