Search found 16 matches

by flure
Tue Sep 14, 2010 7:54 pm
Forum: DS/DSi Development
Topic: Translucent texture and grit
Replies: 6
Views: 10088

Re: Translucent texture and grit

Sorry, I mentionned GL_RGB8_A5 and after that A5I3... Can be confusing ;)

ShotgunNinja : A5I3 is the name given in the specs to a texture format with 5 bits of alpha and 3 bits for the index in a 8-color palette. In libnds, this texture format is called GL_RGB8_A5. It's just the same thing ;)
by flure
Sun Sep 12, 2010 1:47 pm
Forum: DS/DSi Development
Topic: Translucent texture and grit
Replies: 6
Views: 10088

Re: Translucent texture and grit

Argh sometimes I feel really stupid.
I just remembered I had a Gimp plugin which exports to various NDS formats. And guess what ? It can do A5I3... I found it here : http://weirdfox.com/?id=18

I guess I should give it a try...
by flure
Sun Sep 12, 2010 1:34 pm
Forum: DS/DSi Development
Topic: Translucent texture and grit
Replies: 6
Views: 10088

Re: Translucent texture and grit

Ok, meanwhile I figured out a way of not needing grit to handle this texture format. I export two images : one for the colors, which is converted into a 8 colored paletted image. The second one is a black and white image, converted to a 32 colors paletted image. I then combine them in my DS code to ...
by flure
Sat Sep 11, 2010 3:19 pm
Forum: DS/DSi Development
Topic: Translucent texture and grit
Replies: 6
Views: 10088

Translucent texture and grit

Hello, I'm trying to convert a PNG tp a translucent GL_RGB8_A5 texture with grit. In fact I don't even know if it's even possible. I'm trying some parameters, but I'm stuck. I can convert a 32bpp PNG to a 8 color paletted texture, but I don't know how to convert the alpha channel of this PNG to a 5 ...
by flure
Sun May 02, 2010 12:49 pm
Forum: DS/DSi Development
Topic: Filesystem not working on M3, OK on emus
Replies: 27
Views: 94198

Re: Filesystem not working on M3, OK on emus

How without argv support you don't know what the .nds file name is going to be, and I've got a feeling your next step will be a "Scan the SD card for the nds file". Sorry, I forgot one thing. The NDS filename has to be passed on compile time as well with the -D flag. I'm not sure if I und...
by flure
Sun May 02, 2010 12:27 pm
Forum: DS/DSi Development
Topic: Filesystem not working on M3, OK on emus
Replies: 27
Views: 94198

Re: Filesystem not working on M3, OK on emus

Well, the real reason I'd like my homebrew to work on any linker menu is that I'm making NDS demos, and if I want them to be widely watched, I can't force people to change their menu. If they'd like to run cracked games, it's their problem... By the way, I've thought about a way of making libfilesys...
by flure
Thu Apr 29, 2010 3:18 pm
Forum: DS/DSi Development
Topic: How to contact no$gba's author ?
Replies: 3
Views: 4429

Re: How to contact no$gba's author ?

Nevermind, I found the way of remote debugging with desmume... just perfect :)
by flure
Mon Apr 26, 2010 6:30 pm
Forum: DS/DSi Development
Topic: How to contact no$gba's author ?
Replies: 3
Views: 4429

Re: How to contact no$gba's author ?

Arghhh... :(

So, does anybody know of a good debugger for the NDS ? No$gba looked awesome :(
by flure
Mon Apr 26, 2010 5:19 pm
Forum: DS/DSi Development
Topic: How to contact no$gba's author ?
Replies: 3
Views: 4429

How to contact no$gba's author ?

Hello, I hope this question is not too much off topic. If it is, please tell me where I should post it. I've tried emailing the author of no$gba, because he made also a debugger (useful to set breakpoints and follow the code during execution), and I want to buy it (it's 15€, totally worth it). But t...
by flure
Fri Apr 23, 2010 12:36 am
Forum: DS/DSi Development
Topic: Filesystem not working on M3, OK on emus
Replies: 27
Views: 94198

Re: Filesystem not working on M3, OK on emus

I just ran into the same problem. So, while looking for a solution I ended up here. I just downloaded and tested the HBMenu, and it works great ! But I still miss some features from the R4 firmware. So I tried one thing : I put back the R4 firmware and the HBMenu in a folder. Then I launched the HBM...