Search found 89 matches

by nebiun
Thu Feb 22, 2024 7:13 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 262

Re: Big problem: include files with same name

Porting OpenXcom is not so hard. "Standard" Makefile seem to do his work :D My problems with the port are related to SDL for Wii: - No default mouse emulation using wiimote (Do you remember? :) ) - And (more hard to solve) no keyboard for input base name :cry: (This is the reason of my SDL...
by nebiun
Wed Feb 21, 2024 10:02 pm
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 262

Re: Big problem: include files with same name

Hi, finally I find the problem. Was in my Makefile. I don't remember when and why I addedd this crazy instruction... :oops: #--------------------------------------------------------------------------------- # build a list of include paths #------------------------------------------------------------...
by nebiun
Mon Feb 19, 2024 2:06 pm
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 262

Re: Big problem: include files with same name

Hi, problems are in the Wii environment. These is the include list of my application: echo -iquote /e/WIIdev/OpenXcom-wii/include -I/opt/devkitpro/portlibs/wii/include -I/opt/devkitpro/portlibs/ppc/include -I/opt/devkitpro/portlibs/wii/include/MLlib/ -I/opt/devkitpro/portlibs/wii/include/SDL/ -I/opt...
by nebiun
Sun Feb 18, 2024 10:53 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 262

Re: Big problem: include files with same name

Added my Makefile. There is some mistake? #--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------...
by nebiun
Sun Feb 18, 2024 10:29 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 262

Big problem: include files with same name

Hi, I have problems when recompile stable source code that uses assert() and include <assert.h>. The problems appear to be due to the include assert.h in the FLAC directory which is used instead of the one in powerpc-eabi/include/assert.h. find /opt/devkitpro/ -name "assert.h" /opt/devkitp...
by nebiun
Thu Feb 08, 2024 4:39 pm
Forum: Gamecube/Wii Development
Topic: SDL 1.2 without mouse emulation
Replies: 12
Views: 797

Re: SDL 1.2 without mouse emulation

Thanks :)
by nebiun
Wed Feb 07, 2024 6:27 pm
Forum: devkitPPC
Topic: libfreetype link problems after last update
Replies: 12
Views: 591

Re: libfreetype link problems after last update

ppc-freetype-2.13.2-3
Problem solved!
Thankyou.
by nebiun
Tue Feb 06, 2024 8:49 am
Forum: Gamecube/Wii Development
Topic: SDL 1.2 without mouse emulation
Replies: 12
Views: 797

Re: SDL 1.2 without mouse emulation

I doubt that someone plug a mouse in a Wii.
I think that SDL for Wii must provide mouse emulation via Wiimote 0 without particular settings or calls to subroutine to enable it (original porting of SDL for Wii did it by default).
But this is only my opinion. I'm not the maintainer of SDL for Wii.
by nebiun
Mon Feb 05, 2024 7:10 pm
Forum: Gamecube/Wii Development
Topic: SDL 1.2 without mouse emulation
Replies: 12
Views: 797

Re: SDL 1.2 without mouse emulation

Excuse me. These are the same sources and a Makefile to compile on MSYS2 in Windows with SDL library (I think it is work on Linux, too).
And it works as I expect.
So I think that the problem is in the Wii porting of the SDL library and not in the app code.
Can you give it a try?
Thanks.
by nebiun
Mon Feb 05, 2024 6:07 pm
Forum: Gamecube/Wii Development
Topic: SDL 1.2 without mouse emulation
Replies: 12
Views: 797

Re: SDL 1.2 without mouse emulation

SDLvirtual_keyboard.7z
(194.13 KiB) Downloaded 22 times
This is an app that does not work.