Search found 93 matches

by nebiun
Wed Jun 18, 2025 5:40 pm
Forum: Gamecube/Wii Development
Topic: freetype-config: command not found
Replies: 1
Views: 322

Re: freetype-config: command not found

Workaround: I create the script from myself.

Code: Select all

#!/bin/bash
export PKG_CONFIG_PATH="${PORTLIBS_PATH}/wii/lib/pkgconfig:${PORTLIBS_PATH}/ppc/lib/pkgconfig"
pkg-config $1 freetype2
exit $?
by nebiun
Wed Jun 18, 2025 5:07 pm
Forum: Gamecube/Wii Development
Topic: freetype-config: command not found
Replies: 1
Views: 322

freetype-config: command not found

Hi,
I'm using freetype-config in my makefiles to set CFLAGS and LIB ( freetype-config --cflags , freetype-config --libs ).
But now it is missing.


$ ls /opt/devkitpro/portlibs/ppc/bin/freetype-config
ls: cannot access '/opt/devkitpro/portlibs/ppc/bin/freetype-config': No such file or directory ...
by nebiun
Sat May 18, 2024 6:07 pm
Forum: Gamecube/Wii Development
Topic: Questions about the filesystem
Replies: 0
Views: 31681

Questions about the filesystem

Hi,
I know that to use the file system I need to call fatInitDefault().
But how can I have the list all disks available?
And: only device with FAT partitions are visible?
And, about this: there is the possibility to have a port of libntfs-3g for the wii/gamecube too?

Thanks in advance for the help.
by nebiun
Fri Apr 19, 2024 10:04 am
Forum: Bug Reports
Topic: devkitPro toolchain install issues on Windows 11 using graphical installer v3.0.3
Replies: 5
Views: 20900

Re: Newbie need help with msys2

I remember I had same problem and the guilty was antivirus that saw bash as an infected executable.
Try temporary disable it during installation and run bash.
by nebiun
Thu Feb 22, 2024 7:13 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 22101

Re: Big problem: include files with same name

Porting OpenXcom is not so hard.
"Standard" Makefile seem to do his work :D
My problems with the port are related to SDL for Wii:
- No default mouse emulation using wiimote (Do you remember? :) )
- And (more hard to solve) no keyboard for input base name :cry: (This is the reason of my SDLkeyboard ...
by nebiun
Wed Feb 21, 2024 10:02 pm
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 22101

Re: Big problem: include files with same name

Hi, finally I find the problem.
Was in my Makefile.
I don't remember when and why I addedd this crazy instruction... :oops:

#---------------------------------------------------------------------------------
# build a list of include paths ...
by nebiun
Mon Feb 19, 2024 2:06 pm
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 22101

Re: Big problem: include files with same name

Hi,
problems are in the Wii environment.

These is the include list of my application:

echo -iquote /e/WIIdev/OpenXcom-wii/include -I/opt/devkitpro/portlibs/wii/include -I/opt/devkitpro/portlibs/ppc/include -I/opt/devkitpro/portlibs/wii/include/MLlib/ -I/opt/devkitpro/portlibs/wii/include/SDL/ -I ...
by nebiun
Sun Feb 18, 2024 10:53 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 22101

Re: Big problem: include files with same name

Added my Makefile.
There is some mistake?


#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES ...
by nebiun
Sun Feb 18, 2024 10:29 am
Forum: devkitPPC
Topic: Big problem: include files with same name
Replies: 7
Views: 22101

Big problem: include files with same name

Hi,
I have problems when recompile stable source code that uses assert() and include <assert.h>.
The problems appear to be due to the include assert.h in the FLAC directory which is used instead of the one in powerpc-eabi/include/assert.h.


find /opt/devkitpro/ -name "assert.h"

/opt/devkitpro ...
by nebiun
Thu Feb 08, 2024 4:39 pm
Forum: Gamecube/Wii Development
Topic: SDL 1.2 without mouse emulation
Replies: 12
Views: 33980

Re: SDL 1.2 without mouse emulation

Thanks :)