Search found 13 matches

by capz
Tue Feb 25, 2020 10:08 am
Forum: Gamecube/Wii Development
Topic: Network functions on GameCube
Replies: 4
Views: 3052

Re: Network functions on GameCube

Hi Wintermute, I've decided to bump this because i have need for this kind of functionality as well and was wondering what it would take to have this implemented for the gamecube, because currently there is no way to make http requests since as far as i can see, anything other than direct socket com...
by capz
Mon Mar 21, 2016 12:41 am
Forum: Gamecube/Wii Development
Topic: FBX and libogc?
Replies: 4
Views: 9806

Re: FBX and libogc?

i'd like to know if anyone has a solution similar to what OP is asking for. model formats with animation that load up and play easily would be very useful. the lack of anything even remotely close is why i've decided not to pursue a 3d game for the GC
by capz
Sun Mar 20, 2016 11:15 pm
Forum: Bug Reports
Topic: LibOGC network example throwing exception
Replies: 0
Views: 16212

LibOGC network example throwing exception

When I compile and run the Network example on my gamecube it'll throw an exception.
I've found references to net_init() in code snippets on github, but adding that to the example just makes the whole thing a black screen with nothing happening.

the same dol file does appear to work on dolphin
by capz
Sun Mar 20, 2016 11:10 pm
Forum: Bug Reports
Topic: Colors wrong on Gamecube/Wii?
Replies: 2
Views: 9333

Re: Colors wrong on Gamecube/Wii?

WinterMute wrote:What system are you building your code on?

I've just built and checked a bunch of wii & gamecube examples which all look fine to me.
sorry for the delay, haven't been able to continue my little project up until recently.
I am on Mac OS X (latest)
by capz
Wed Dec 30, 2015 3:55 pm
Forum: Gamecube/Wii Development
Topic: Gamecube ASCII controller support
Replies: 2
Views: 7729

Re: Gamecube ASCII controller support

of course i understand that the PAD apis are not suitable for keyboard input. however, retail games make use of these controllers via a seperate controller port. I had already figured out that i would probably have to interface with it via the SI apis. Perhaps I had not phrased my question clearly e...
by capz
Wed Sep 09, 2015 7:47 pm
Forum: Bug Reports
Topic: Colors wrong on Gamecube/Wii?
Replies: 2
Views: 9333

Colors wrong on Gamecube/Wii?

So I was trying out all of the gamecube examples, and I noticed that the colors are actually wrong. At first i thought it was my hacked up drawing code, but I just built and ran the gxSprites example and even in Dolphin when I run the elf file i get different color output than the dol file. Running ...
by capz
Sun Sep 06, 2015 1:18 am
Forum: Gamecube/Wii Development
Topic: Wii Codelite Template
Replies: 1
Views: 5511

Re: Wii Codelite Template

seems fine on OS X
by capz
Sun Sep 06, 2015 1:11 am
Forum: Gamecube/Wii Development
Topic: Xcode 4/Wii environment variables
Replies: 1
Views: 5952

Re: Xcode 4/Wii environment variables

probably way too late now, but you are probably best off just defining them inside of your Xcode project. that's what i did and it works beautifuly
by capz
Sun Sep 06, 2015 1:09 am
Forum: Gamecube/Wii Development
Topic: Gamecube ASCII controller support
Replies: 2
Views: 7729

Gamecube ASCII controller support

Hi all! I have a 'problem'. I've started looking into libogc this week and I was really hoping to get the ascii controller to work with gamecube homebrew. Trouble is, the documentation for gamecube code is kind of lacking. I believe PAD_* to be a higher level interface to the controllers, and I beli...
by capz
Sun Sep 06, 2015 12:57 am
Forum: devkitARM
Topic: undefined reference to namespaced globals??
Replies: 4
Views: 8381

Re: undefined reference to namespaced globals??

thanks for the reply! I can finally say thanks now, somehow the forum is set to not allow anyone from anywhere in asia to log in, and I've been there for months. troublesome! Also, I must say I've come to appreciate the similarities in the various devkitpro sdks. in terms of design and structure :mr...