Search found 13 matches
- Tue Feb 25, 2020 10:08 am
- Forum: Gamecube/Wii Development
- Topic: Network functions on GameCube
- Replies: 4
- Views: 11265
Re: Network functions on GameCube
Hi Wintermute, I've decided to bump this because i have need for this kind of functionality as well and was wondering what it would take to have this implemented for the gamecube, because currently there is no way to make http requests since as far as i can see, anything other than direct socket com...
- Mon Mar 21, 2016 12:41 am
- Forum: Gamecube/Wii Development
- Topic: FBX and libogc?
- Replies: 4
- Views: 13066
Re: FBX and libogc?
i'd like to know if anyone has a solution similar to what OP is asking for. model formats with animation that load up and play easily would be very useful. the lack of anything even remotely close is why i've decided not to pursue a 3d game for the GC
- Sun Mar 20, 2016 11:15 pm
- Forum: Bug Reports
- Topic: LibOGC network example throwing exception
- Replies: 0
- Views: 18874
LibOGC network example throwing exception
When I compile and run the Network example on my gamecube it'll throw an exception.
I've found references to net_init() in code snippets on github, but adding that to the example just makes the whole thing a black screen with nothing happening.
the same dol file does appear to work on dolphin
I've found references to net_init() in code snippets on github, but adding that to the example just makes the whole thing a black screen with nothing happening.
the same dol file does appear to work on dolphin
- Sun Mar 20, 2016 11:10 pm
- Forum: Bug Reports
- Topic: Colors wrong on Gamecube/Wii?
- Replies: 2
- Views: 11590
Re: Colors wrong on Gamecube/Wii?
sorry for the delay, haven't been able to continue my little project up until recently.WinterMute wrote:What system are you building your code on?
I've just built and checked a bunch of wii & gamecube examples which all look fine to me.
I am on Mac OS X (latest)
- Wed Dec 30, 2015 3:55 pm
- Forum: Gamecube/Wii Development
- Topic: Gamecube ASCII controller support
- Replies: 2
- Views: 9891
Re: Gamecube ASCII controller support
of course i understand that the PAD apis are not suitable for keyboard input. however, retail games make use of these controllers via a seperate controller port. I had already figured out that i would probably have to interface with it via the SI apis. Perhaps I had not phrased my question clearly e...
- Wed Sep 09, 2015 7:47 pm
- Forum: Bug Reports
- Topic: Colors wrong on Gamecube/Wii?
- Replies: 2
- Views: 11590
Colors wrong on Gamecube/Wii?
So I was trying out all of the gamecube examples, and I noticed that the colors are actually wrong. At first i thought it was my hacked up drawing code, but I just built and ran the gxSprites example and even in Dolphin when I run the elf file i get different color output than the dol file. Running ...
- Sun Sep 06, 2015 1:18 am
- Forum: Gamecube/Wii Development
- Topic: Wii Codelite Template
- Replies: 1
- Views: 7408
Re: Wii Codelite Template
seems fine on OS X
- Sun Sep 06, 2015 1:11 am
- Forum: Gamecube/Wii Development
- Topic: Xcode 4/Wii environment variables
- Replies: 1
- Views: 7617
Re: Xcode 4/Wii environment variables
probably way too late now, but you are probably best off just defining them inside of your Xcode project. that's what i did and it works beautifuly
- Sun Sep 06, 2015 1:09 am
- Forum: Gamecube/Wii Development
- Topic: Gamecube ASCII controller support
- Replies: 2
- Views: 9891
Gamecube ASCII controller support
Hi all! I have a 'problem'. I've started looking into libogc this week and I was really hoping to get the ascii controller to work with gamecube homebrew. Trouble is, the documentation for gamecube code is kind of lacking. I believe PAD_* to be a higher level interface to the controllers, and I beli...
- Sun Sep 06, 2015 12:57 am
- Forum: devkitARM
- Topic: undefined reference to namespaced globals??
- Replies: 4
- Views: 11069
Re: undefined reference to namespaced globals??
thanks for the reply! I can finally say thanks now, somehow the forum is set to not allow anyone from anywhere in asia to log in, and I've been there for months. troublesome! Also, I must say I've come to appreciate the similarities in the various devkitpro sdks. in terms of design and structure :mr...