Search found 4 matches

by badda
Thu Mar 07, 2019 2:59 pm
Forum: 3DS Development
Topic: dynamic loading without dlopen?
Replies: 1
Views: 6274

dynamic loading without dlopen?

I would like to dynamically load executable code at runtime but I understand there is no dlopen() in devkitARM. Is there another way to do this? I've seen this done for example in NTR CFW, which has a plugin system that loads plugin-files dynamically depending on the current title... though I cannot...
by badda
Mon Mar 04, 2019 10:57 pm
Forum: 3DS Development
Topic: ./configure for cross compilation
Replies: 3
Views: 7534

Re: ./configure for cross compilation

by badda
Mon Mar 04, 2019 9:15 am
Forum: 3DS Development
Topic: ./configure for cross compilation
Replies: 3
Views: 7534

Re: ./configure for cross compilation

Thanks, that helped a lot :-) I was able to compile the library (libsidplay) - although it took a bit more tweaking than just configure/make :roll: Here my github repo: https://github.com/badda71/libsidplay-3DS However, I have no clue how to package this so that it can be installed by others via pac...
by badda
Thu Feb 28, 2019 10:34 am
Forum: 3DS Development
Topic: ./configure for cross compilation
Replies: 3
Views: 7534

./configure for cross compilation

I have a library which I would like to compile with devkitARM for 3DS on Windows/MSYS2. For this, I need to run the supplied configure-script. After starting the configure-script with ./configure --host arm-none-eabi I get the following error: configure: error: no acceptable C compiler found in $PAT...