Search found 4 matches
- Thu Mar 07, 2019 2:59 pm
- Forum: 3DS Development
- Topic: dynamic loading without dlopen?
- Replies: 1
- Views: 6274
dynamic loading without dlopen?
I would like to dynamically load executable code at runtime but I understand there is no dlopen() in devkitARM. Is there another way to do this? I've seen this done for example in NTR CFW, which has a plugin system that loads plugin-files dynamically depending on the current title... though I cannot...
- Mon Mar 04, 2019 10:57 pm
- Forum: 3DS Development
- Topic: ./configure for cross compilation
- Replies: 3
- Views: 7534
Re: ./configure for cross compilation
... figured it out by myself ...
https://github.com/devkitPro/pacman-packages/pull/72
https://github.com/devkitPro/pacman-packages/pull/72
- Mon Mar 04, 2019 9:15 am
- Forum: 3DS Development
- Topic: ./configure for cross compilation
- Replies: 3
- Views: 7534
Re: ./configure for cross compilation
Thanks, that helped a lot :-) I was able to compile the library (libsidplay) - although it took a bit more tweaking than just configure/make :roll: Here my github repo: https://github.com/badda71/libsidplay-3DS However, I have no clue how to package this so that it can be installed by others via pac...
- Thu Feb 28, 2019 10:34 am
- Forum: 3DS Development
- Topic: ./configure for cross compilation
- Replies: 3
- Views: 7534
./configure for cross compilation
I have a library which I would like to compile with devkitARM for 3DS on Windows/MSYS2. For this, I need to run the supplied configure-script. After starting the configure-script with ./configure --host arm-none-eabi I get the following error: configure: error: no acceptable C compiler found in $PAT...