Search found 2 matches

by Sam
Sun Apr 14, 2019 5:54 pm
Forum: Gamecube/Wii Development
Topic: Draw with floats and not s16, draw GX array with one function call.
Replies: 2
Views: 1702

Gamecube glitches when more than 64 squares are drawn.

Also when I draw more than 64 squares the vertices mess up. Is there a buffer I need to change the size of?
by Sam
Fri Apr 12, 2019 12:43 am
Forum: Gamecube/Wii Development
Topic: Draw with floats and not s16, draw GX array with one function call.
Replies: 2
Views: 1702

Draw with floats and not s16, draw GX array with one function call.

Hi, I am building off the triangle example, and I am wandering how can I not use s16 to specify vertexes so I can use floats. I am also needing to know how to not use GX_Position1x8, so I can draw the entire array at once. Documentation about all the GX function calls would be very useful.