Search found 41 matches

by dovoto
Tue Aug 27, 2013 2:24 pm
Forum: DS Development
Topic: Newb question, how to display text at x y location
Replies: 2
Views: 5242

Re: Newb question, how to display text at x y location

You can also manipulate the conslol a bit more directly:

Code: Select all

PrintConsole* pc = consoleDemoInit();

pc->cursorX = 10;
pc->cursorY = 10;

iprintf("hi");
 
Here are some of the other things you can adjust: http://libnds.devkitpro.org/a00087.html
by dovoto
Sat Apr 14, 2012 12:50 am
Forum: Announcements
Topic: Colors! 3D
Replies: 7
Views: 17830

Re: Colors! 3D

We accept payment in the form of free beer!

Awesome work and congrats.
by dovoto
Fri Jan 22, 2010 10:09 pm
Forum: DS Development
Topic: Error in background on subscreen
Replies: 2
Views: 1419

Re: Error in background on subscreen

Your dma to sprite palette memory is 32*32 bytes (1024 bytes). Sprite palette memory is only 512 bytes (256 colors) so the dma is overwriting the 512 bytes following sprite palette memory...which happens to be background palette memory. This is why re ordering the dma appears to fix the problem.
by dovoto
Tue Jun 23, 2009 9:24 pm
Forum: DS Development
Topic: Help with intellisense for libNDS
Replies: 4
Views: 3199

Re: Help with intellisense for libNDS

Sorry, moved the site and a few things got lost. The link works now even though its a bit hacky.
by dovoto
Fri Jun 12, 2009 3:43 am
Forum: DS Development
Topic: Help with intellisense for libNDS
Replies: 4
Views: 3199

Re: Help with intellisense for libNDS

Here is a handy wizard I wrote a while back which makes working with visual studio and devkitPro toolchains a bit simpler.

EDIT

http://thepernproject.com/tools/DS/visu ... wizard.zip

Sets up intellisense and such...works pretty good for me.
by dovoto
Thu Jun 11, 2009 12:42 am
Forum: DS Development
Topic: Suggestion for glTexImage2D
Replies: 1
Views: 1258

Re: Suggestion for glTexImage2D

Could you give us a usage example for why this would be of benifit? Loading textures on the DS can be somewhat non intuitive...really what we need is an entirely new texture management system decoupled from the ill suited GL system. I am not against such an addition and it would be rather trivial to...
by dovoto
Tue Apr 21, 2009 5:15 pm
Forum: DS Development
Topic: Palette and PrintConsole and more...
Replies: 8
Views: 3761

Re: Palette and PrintConsole and more...

its actually the tile which selects which palette to use. each tile index has four bits for choosing a palette so a single layer can actually contain 4k unique colors with each tile containing up to 256. finding map and tile tools to take advantage of this would be challenging though.
by dovoto
Tue Apr 21, 2009 5:08 pm
Forum: DS Development
Topic: Doxygen d/l
Replies: 2
Views: 1807

Re: Doxygen d/l

If you grab the source from the svn and have doxygen installed you can:
make docs

from the top level.
by dovoto
Tue Apr 21, 2009 4:43 pm
Forum: Bug Reports
Topic: libnds: glTexImage2D use of DynamicArray
Replies: 3
Views: 3799

Re: libnds: glTexImage2D use of DynamicArray

Been away so appologize for the late reply. Your suggestion will be included in next release and thanks for pointing it out.