I really really appreciate this one, it's one of the things I spent the longest trying to figure out. Considering how simple it is to do, I feel really stupid that I couldn't figure it out lol.
Thank you!
Search found 6 matches
- Sat Jun 05, 2021 5:00 pm
- Forum: 3DS Development
- Topic: C2D_DrawRectangle set compositing OR "ClearRectangle" analog
- Replies: 2
- Views: 6736
- Sat Jun 05, 2021 4:58 pm
- Forum: 3DS Development
- Topic: Possible bug with C2D_DrawLine?
- Replies: 2
- Views: 5586
Re: Possible bug with C2D_DrawLine?
Thank you! That was me who submitted the issue; when updates are released, am I able to get them immediately with a pacman update?
- Sat Jun 05, 2021 4:57 pm
- Forum: 3DS Development
- Topic: Citro2d textures/vram/image-type/etc
- Replies: 2
- Views: 6264
Re: Citro2d textures/vram/image-type/etc
I really appreciate it; I understand the render target stuff now. And yes, I found out about the power of 2 thing, I just went with a 1024x1024 texture.
Thank you!
Thank you!
- Sat May 29, 2021 1:10 am
- Forum: 3DS Development
- Topic: C2D_DrawRectangle set compositing OR "ClearRectangle" analog
- Replies: 2
- Views: 6736
C2D_DrawRectangle set compositing OR "ClearRectangle" analog
I want to preface that I've spent over a dozen hours over the last few days pouring over the devkitpro examples, the Citro2d and Citro3D source code, a bit of libctru, it's been a nightmare. And I get that there's probably nobody here in this forum anymore, that's fine. But I still want to try. I'm ...
- Wed May 26, 2021 6:05 pm
- Forum: 3DS Development
- Topic: Possible bug with C2D_DrawLine?
- Replies: 2
- Views: 5586
Possible bug with C2D_DrawLine?
So I'm making a simple drawing app as a test, it has two layers, each layer is initially cleared to transparency using C2D_TargetClear. If I draw lines using C2D_DrawLine, they do not show up. However, if I first call C2D_DrawRectSolid, or some other call, everything works fine. I suspect something ...
- Tue May 25, 2021 11:42 pm
- Forum: 3DS Development
- Topic: Citro2d textures/vram/image-type/etc
- Replies: 2
- Views: 6264
Citro2d textures/vram/image-type/etc
I'd like to create a basic drawing app (just for fun) on the 3DS utilizing citro2d. I looked at many of the examples in devkitpro, and some examples on these forums. The one that is most intriguing is https://devkitpro.org/viewtopic.php?f=39&t=9071#p16777 I have several questions in regards to t...