Search found 9 matches
- Thu Feb 08, 2024 3:16 am
- Forum: Switch Development
- Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
- Replies: 9
- Views: 1045
Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'
Does it work with joycons or is it a general controller issue. I tested with what I had handy but I didn't think to dig out a pro-controller. I had an attempt at building devilution but I failed at the first hurdle unfortunately - this is the last few lines of my attempt to configure a build -- Cou...
- Wed Feb 07, 2024 4:37 pm
- Forum: Switch Development
- Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
- Replies: 9
- Views: 1045
Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'
docker has been updated now. I take the updated SDL is behaving fine for you otherwise? Thanks, we just merged the PR to use the latest Docker image, and the build appears to be working fine. As for how SDL is behaving, I tried running the game in Ryujinx just now, but it seems I can't get past the...
- Sun Feb 04, 2024 7:00 pm
- Forum: Switch Development
- Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
- Replies: 9
- Views: 1045
Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'
I've confirmed the latest package resolves the issue with the sample as well as with DevilutionX. Now I guess we'll just need to wait for the docker image to be updated. Thanks!
- Sat Feb 03, 2024 12:08 am
- Forum: Switch Development
- Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
- Replies: 9
- Views: 1045
SDL 2.28.5 linker error: unrecognized command-line option '-march'
Using the following example code with dkp-libs switch-sdl2 2.28.5-1 installed, I get the following error from the linker. CMakeLists.txt cmake_minimum_required(VERSION 3.28) project(test) find_package(SDL2 REQUIRED) add_executable(test main.cpp) target_link_libraries(test SDL2::SDL2-static) main.cpp...
- Sun May 29, 2022 10:59 pm
- Forum: 3DS Development
- Topic: DevilutionX performance degradation
- Replies: 2
- Views: 4631
Re: DevilutionX performance degradation
Thanks so much for the help. I can confirm that the performance issues are completely resolved after upgrading to the latest packages.
- Sat Apr 16, 2022 1:08 am
- Forum: 3DS Development
- Topic: DevilutionX performance degradation
- Replies: 2
- Views: 4631
DevilutionX performance degradation
Leading up to the 1.4.0 release of DevilutionX, we found that the game recently took a major hit to performance. When doing tests on my old 3DS console where before town could run at 30 fps and the dungeon could run about 20 fps, the most recent builds from our CI seem to run at 17 fps in town and a...
- Thu Jul 01, 2021 5:16 am
- Forum: Switch Development
- Topic: recv() with large buffer size
- Replies: 3
- Views: 9260
Re: recv() with large buffer size
Thanks. We are using the ASIO library in DevilutionX so we shouldn't be leaking sockets or using memset incorrectly there, but I very much appreciate the thorough review. Also, this does confirm the large buffer size issue must be isolated to Ryujinx. So perhaps the DevilutionX issue has something t...
- Wed Jun 30, 2021 10:07 pm
- Forum: Switch Development
- Topic: recv() with large buffer size
- Replies: 3
- Views: 9260
Re: recv() with large buffer size
I heard back from one of our testers earlier today, and it seems that lowering the buffer size did not fix the issue on the Switch console. This suggests that perhaps the issue on the Switch console is not related to the issues I had in Ryujinx. You can see more details in the following pull request...
- Wed Jun 30, 2021 5:50 am
- Forum: Switch Development
- Topic: recv() with large buffer size
- Replies: 3
- Views: 9260
recv() with large buffer size
I'm trying to implement multiplayer for Switch in DevilutionX, but I don't actually have a Switch console I can use to run homebrew applications. I've been doing my testing with Ryujinx and have been asking members of the DevilutionX community to do testing on the Switch console. When I was testing ...