Search found 9 matches

by staphen
Thu Feb 08, 2024 3:16 am
Forum: Switch Development
Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
Replies: 9
Views: 870

Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'

Does it work with joycons or is it a general controller issue. I tested with what I had handy but I didn't think to dig out a pro-controller. I had an attempt at building devilution but I failed at the first hurdle unfortunately - this is the last few lines of my attempt to configure a build -- Cou...
by staphen
Wed Feb 07, 2024 4:37 pm
Forum: Switch Development
Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
Replies: 9
Views: 870

Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'

docker has been updated now. I take the updated SDL is behaving fine for you otherwise? Thanks, we just merged the PR to use the latest Docker image, and the build appears to be working fine. As for how SDL is behaving, I tried running the game in Ryujinx just now, but it seems I can't get past the...
by staphen
Sun Feb 04, 2024 7:00 pm
Forum: Switch Development
Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
Replies: 9
Views: 870

Re: SDL 2.28.5 linker error: unrecognized command-line option '-march'

I've confirmed the latest package resolves the issue with the sample as well as with DevilutionX. Now I guess we'll just need to wait for the docker image to be updated. Thanks!
by staphen
Sat Feb 03, 2024 12:08 am
Forum: Switch Development
Topic: SDL 2.28.5 linker error: unrecognized command-line option '-march'
Replies: 9
Views: 870

SDL 2.28.5 linker error: unrecognized command-line option '-march'

Using the following example code with dkp-libs switch-sdl2 2.28.5-1 installed, I get the following error from the linker. CMakeLists.txt cmake_minimum_required(VERSION 3.28) project(test) find_package(SDL2 REQUIRED) add_executable(test main.cpp) target_link_libraries(test SDL2::SDL2-static) main.cpp...
by staphen
Sun May 29, 2022 10:59 pm
Forum: 3DS Development
Topic: DevilutionX performance degradation
Replies: 2
Views: 4412

Re: DevilutionX performance degradation

Thanks so much for the help. I can confirm that the performance issues are completely resolved after upgrading to the latest packages.
by staphen
Sat Apr 16, 2022 1:08 am
Forum: 3DS Development
Topic: DevilutionX performance degradation
Replies: 2
Views: 4412

DevilutionX performance degradation

Leading up to the 1.4.0 release of DevilutionX, we found that the game recently took a major hit to performance. When doing tests on my old 3DS console where before town could run at 30 fps and the dungeon could run about 20 fps, the most recent builds from our CI seem to run at 17 fps in town and a...
by staphen
Thu Jul 01, 2021 5:16 am
Forum: Switch Development
Topic: recv() with large buffer size
Replies: 3
Views: 8950

Re: recv() with large buffer size

Thanks. We are using the ASIO library in DevilutionX so we shouldn't be leaking sockets or using memset incorrectly there, but I very much appreciate the thorough review. Also, this does confirm the large buffer size issue must be isolated to Ryujinx. So perhaps the DevilutionX issue has something t...
by staphen
Wed Jun 30, 2021 10:07 pm
Forum: Switch Development
Topic: recv() with large buffer size
Replies: 3
Views: 8950

Re: recv() with large buffer size

I heard back from one of our testers earlier today, and it seems that lowering the buffer size did not fix the issue on the Switch console. This suggests that perhaps the issue on the Switch console is not related to the issues I had in Ryujinx. You can see more details in the following pull request...
by staphen
Wed Jun 30, 2021 5:50 am
Forum: Switch Development
Topic: recv() with large buffer size
Replies: 3
Views: 8950

recv() with large buffer size

I'm trying to implement multiplayer for Switch in DevilutionX, but I don't actually have a Switch console I can use to run homebrew applications. I've been doing my testing with Ryujinx and have been asking members of the DevilutionX community to do testing on the Switch console. When I was testing ...