Thx for the links, there is one issue with geepee32 emu though as it hangs on FXE's compiled with devkitARM :-/
i guess this is ok on real hw but i'm not able to test.
Search found 3 matches
- Fri Feb 02, 2024 5:49 pm
- Forum: Off Topic
- Topic: gp32 makesmc
- Replies: 4
- Views: 731
- Mon Jan 29, 2024 6:56 am
- Forum: Off Topic
- Topic: gp32 makesmc
- Replies: 4
- Views: 731
gp32 makesmc
Hello,
It seems that this little tool (makesmc) is hard to find on the internet these days.
is there any equivalent using devkitpro tools to generate a smc image to ease development through geepee32 emulator ?
thx
It seems that this little tool (makesmc) is hard to find on the internet these days.
is there any equivalent using devkitpro tools to generate a smc image to ease development through geepee32 emulator ?
thx
- Wed Sep 20, 2023 1:59 pm
- Forum: Gamecube/Wii Development
- Topic: GX_TL_RGB5A3
- Replies: 1
- Views: 1079
GX_TL_RGB5A3
Hello, i'm trying to add transparency to my paletted textures using GX_TL_RGB5A3 documentation says that MSB dictates both transparency and component format.. will it be for opaque texel/palette entry : msb is 1 (0x8000) F E D C B A 9 8 7 6 5 4 3 2 1 0 MSB(1) R R R R R G G G G G G B B B B B and for ...