Search found 6 matches

by yummt
Sat Apr 20, 2024 4:55 pm
Forum: Gamecube/Wii Development
Topic: Some questions about endianness and rgb (Quake)
Replies: 0
Views: 1881

Some questions about endianness and rgb (Quake)

Hello, I've been working on the QuakeGX port and ported over some features from better engines such as HLBSP, Skybox, Fog(I have a lot of questions about fog but I'll save that for later) and now I'm working on porting colored lighting. https://github.com/tyleryoung88/QuakeGX-Wii It's been a process...
by yummt
Tue Mar 12, 2024 4:17 pm
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 781

Re: Help trying to update an old source (QuakeGX)

Well, I did end up getting it to compile and run successfully. I played through the first two levels with no noticeable issues. Since then I've started work on adding in some features from newer Quake engines, starting with HLBSP loading. I've noticed with Quake sourceports they usually have a lot o...
by yummt
Sat Mar 09, 2024 5:30 pm
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 781

Re: Help trying to update an old source (QuakeGX)

I can't figure out how to edit messages on here, but that Vector define is used in R_RotateForEntity, which is called in R_DrawAliasModel, so I'm fairly certain this most likely the problem area for alias viewmodel drawling. Im just not sure what the correct Vector define would be. Before I changed ...
by yummt
Sat Mar 09, 2024 4:41 pm
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 781

Re: Help trying to update an old source (QuakeGX)

I appreciate the help! I did end up getting it to compile last night by referencing your GitHub and parsing newer wii projects' makefile and matching that. The game boots up fine. Most things seem to be working, the biggest issue I see so far is missing parts of the viewmodel. Lighting, and BSP load...
by yummt
Sat Mar 09, 2024 3:33 am
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 781

Re: Help trying to update an old source (QuakeGX)

I got it to compile up to the linking stage. linking ... QuakeGX.elf C:/msys64/opt/devkitpro/devkitPPC/bin/../lib/gcc/powerpc-eabi/13.2.0/../../../../powerpc-eabi/bin/ld .exe: C:/msys64/opt/devkitpro/libogc/lib/wii\libfat.a(disc.o): in function `get_io_wiisd': /home/davem/projects/devkitpro/pacman-p...
by yummt
Fri Mar 08, 2024 4:36 am
Forum: Gamecube/Wii Development
Topic: Help trying to update an old source (QuakeGX)
Replies: 8
Views: 781

Help trying to update an old source (QuakeGX)

Hello, I'm attempting to build QuakeGX for Wii, but run into issues while compiling. The output of msys2: $ make -f Makefile.wii input.c C:/msys64/home/user/quake-wii/src/wii/input.c:80:26: error: 'true' undeclared here (not in a functi on) 80 | bool wiimote_connected = true; | ^~~~ C:/msys64/home/u...