Search found 4 matches

by CAGameDev
Tue Apr 30, 2024 1:21 am
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 7
Views: 1222

Re: Unable to Build Nintendont

Just a final update on this as I was caught up with some other projects... I was able to build with the current devkitPro Tools, and added in a toggle option for ISO Caching to the menu. Tested it with the game and when ON it crashes as per the latest build, when OFF it runs as per my prior Binary e...
by CAGameDev
Fri Apr 12, 2024 12:38 am
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 7
Views: 1222

Re: Unable to Build Nintendont

I've had another look at this & realised they've also decided to dump a bunch of precompiled libraries in the git repository as well as gcc libraries from who knows what version of devkitARM. This fork builds with stock toolchain install. Whether it works or not is another matter, I haven't got...
by CAGameDev
Tue Apr 09, 2024 10:50 pm
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 7
Views: 1222

Re: Unable to Build Nintendont

Thank you for your reply WinterMute. To be frank, the developer for Nintendont has been of little help. Why the developer has worked on the project in such a way is beyond me, but it speaks volumes. The fact I had to manually edit the Binary to get it to work because of the refusal to help with the ...
by CAGameDev
Mon Apr 08, 2024 7:47 am
Forum: Gamecube/Wii Development
Topic: Unable to Build Nintendont
Replies: 7
Views: 1222

Unable to Build Nintendont

I'm trying to build an updated version of Nintendont due to Tales of Symphonia not playing nice when ISO cache is enabled. Issue: If you're in Palmacosta and talk to the person who wants you to guide them to Hakonesia Peak, but say no, and then talk again but say yes you'll get to that location with...